Expanded Crew Features
Currently, crews and deckhands only provide stat buffs to the ship, which, in my opinion, is quite lackluster. Of course, the game just released, so crews are going to be pretty bare-bones. However, here I talk about things that I would like to be added to the game.
Table of Contents (These should be clickable)
Crew Addons
As I said before, the crew system in this game is pretty bland, only adding stat buffs to your ship. It would be cool if there were more unique crew members that occupy the add-on section of your ship.
Barrelman
Whats the point of the crows nest if it isn’t being used?
Barrelman Functions
Requirements: High vantage point
The barrelman assists the user with vision, whether it be decreasing fog or detecting important things from afar.
- Passively decreases fog.
- Detects the following:
- Castaways, Sea Crates, Sharks; highlighting them.
- “Captain! Theres a person stranded to our north!”
- Islands; directing the player to its location
- “Captain! I see an island to our north northwest!”
- Will be particularly useful in the dark seas, where mirage islands spawn and the fog is heavy.
- Hazards; warning the player of their presence
- “A tornado is forming up ahead!”
- Useful in the dark seas where extreme weather is prevalent.
- Castaways, Sea Crates, Sharks; highlighting them.
- Low health
- Insanity causes the barrelman to incorrectly highlight sharks and castaways(they become schizo)
- Effects become weaker at night, can be mitigated by turning on ship lights.
- Higher req barrelmen can decrease fog even more, detect further away, have shorter detection cooldowns, are less effected by insanity, and have more health.
Surgeon
Very reliable and trustworthy doctor…
Surgeon Functions
Requirements: An interior to your ship (any big ship)
The surgeon heals damaged crew members at the Captain’s behest.
- Talking to crew members now has another option: [Send to Surgeon].
- Puts the crew member out of commission, negating their stat buffs and utility until the surgery is done.
- If a crew member reaches critical HP, they are sent to the surgeon automatically (could be toggleable).
- Can not be used on dead crew members.
- Found inside the ship.
- Insanity causes the chances of failure.
- Failed surgeries makes the crew member unusable until ship is respawned.
- Higher req surgeons have decreased surgery times, are less effected by insanity, and have more health.
- VERY Low req surgeons have a base chance to fail a surgery and are more effected by insanity.
Musician
Sea shanty.
Musician Functions
The musician plays music to boost crew morale.
- Plays music, buffing:
- Action rate; barrelman can detect faster and surgeons take less time per surgery.
- Crew stat buffs.
- Insanity resistance.
- Crew can sing along with the musician.
- Custom music gamepass?? (please don’t)
- Some musicians SUCK and debuffs crew (and surrounding ships with their god-awful music).
- Higher level musicians have more amplified buffs/debuffs.
Carpenter
I hate manually repairing my ship out at sea.
Carpenter Functions
The carpenter repairs the ship with their unlimited supply of wood.
- Passively repairs the ship out of combat / out of very dangerous situations
- will not repair during a shark attack,
- but will during storms/rough waters OR when the ship is in a critical state and NOT in player combat).
- Free? If not, make it so breaking trees actually give wood that the carpenter can use.
- Higher level carpenters repair at a faster rate and are much more efficient.
Boatswain
Why is there no bank in this game?
Boatswain Functions
The Boatswain maintains supply for your ship, acting as a bank.
- Can store galleons for later use (see commands).
- Galleons can be put in / taken out.
- Upon death, the boatswain will drop money (maybe).
- If not, Galleon cap will be pretty low.
- Higher level boatswains can store more.
- If boatswains do drop money, higher level boatswains drop less.
"Dynamic" Crew
Before I get smited from Suggestions, this suggestion isn't like WOM dynamic NPCS.Passive Gathering
What sane crew is going to sit on a ship for 3 days waiting for their captain?
Passive Gathering Details
When docked at an island, crew members can start collecting items from that island after a while. For example if you are docked at Ravenna for a whole hour, crew can collect +4 Lemongrass Herbs, obtained when you get back on your ship (very op i know).
Additional option for the crew to fish (passive fishing, uses owner’s bait).
More Commands
Why is my crew only capable of firing cannons?
More Commands Details
There should be more commands that the user can command their crew to perform apart from firing the cannons.
- Arm Cannons
- Basic cannon feature we already have
- Hide
- Crew members run and hide inside the ship, becoming untargetable but removing all functionality that you gain from the crew (buffs, utility).
- When taken out of hiding, crew takes ~10s before they’re usable again (makes it so you have to use hide correctly).
- Repair
- At the cost of galleons, the crew repairs the ship.
- Useful for dark seas.
- Can be used while the crew is hidden (?)
- Can’t be used in PVP (?)
- Much faster than the passive repair from the carpenter.
- At the cost of galleons, the crew repairs the ship.
- Rest
- When out of combat/danger, the crew rapidly heals.
- Unusable in the dark seas.
- Load/Seize/Unload Cargo
- Pay your crew to load/unload cargo.
- Adds much more risk/reward to cargo trips.
- Failing a cargo run will cost a lot more since you had to pay your crew, while cargo
- Adds much more risk/reward to cargo trips.
- Can be used to seize enemy cargo once you sink their ship. (You don’t have to pay to do this)
- Maybe add an option to surrender cargo? If you demand someone to surrender their cargo and they comply you gain/lose rep (demand navy ships = always lose rep, hero demanding pirate ship = gain rep, villain demanding pirate ship = still loses rep)
- Ships (mainly Navy and Ravenna) can spawn with cargo.
- Adds another reason to go villain since that allignment actually sucks runs are much faster increasing the amount of profits you can make.
- Pay your crew to load/unload cargo.
Dark Sea Crew Members
Legendary crew members stranded in the dark sea, desperately grasping for survival.
Dark Sea Crew Details
Deckhands hirable in the dark seas, giving large stat buffs at the cost of debuffs.
- Found as castaways/on mirage islands.
- Sea monsters/bosses will be nearby.
- You can take them back to a town for greater rewards if you do not want them as a deckhand.
- Shipwreck would be nearby.
- Very rare.
- Shouldn’t be able to live in the Dark Seas for long.
- Fast despawn time (they succumb to insanity if you take too long).
- Insane, will cause their buffs to be unreliable at times
- LARGE buffs, talking like +20 Ship Speed, maybe unique buffs such as +.2 cannon dmg multiplier
- Limited to 1(?) Dark Sea deckhand.
- Debuffs, such as -5% Resistance or -800 Durability
- Low requirements to hire (they’re desperate + mindlessly grinding fame shouldn’t be the req for good deckhands)