Hey all, it’s that time again. Opening a thread for discussion of current balance changes, since the mini-update should be releasing sometime relatively soon. Please let me know any thoughts or worries you have with this patch’s balance changes, and feel free to discuss amongst yourselves.
Huge fan of the cone detection reworks. It’s a 50/50 on whether I hit certain skills (cough cough rushdown) some days. Also, love the performance reworks, especially the explosion vfx duration change. Right now they just kick up way too much dust and drop my frames for way too long whenever there’s any kind of explosion on screen.
1: Do you remember that splash damage thing I was trying to get you and Mimhere’s attention for? If I feel like I could expand on it, would it be preferred that I do it here, or in the balance discord?
2: Are you sure a 20% size nerf for Surge would be enough? Also, Surge had DR? Damn!
3: I get why agility was nerfed, but now I’m mad that I’m nerfed on top of already having less than 100 defense. Sure, my build’s not complete yet, but I’m still mad about dying to that siren mage.
4: Whirlwind! NOOOO!!! MY BABY BOY!!! I mean, the damage is higher, but I LOVED how fast it was. I get that’s Shining Cycle’s thing, but aaaaw.
5: Equip time buff? I can Devastate after a grab even FASTER now! Hell yeah!
6: Ooo. I don’t know what the Strength Awakening thing really means, but if it is what I think it is, that’ll be NICE.
also, damn, i kind of wanted the first reply
How many changes would you expect to be included in the mini update? Of course it would be ideal for all high priority and critical change to be implemented but I doubt that’s feasible, so do you expect at least all the critical changes to be added?
vetex works like a machine, so if he agrees with the critical changes, they’ll probably be thrown in in like a day
(also i saw your avatar and thought ‘oh, it’s diva! he can look at my suggestor application!’ and then i remembered that you’re a leader and not a mod)
Vet does work fast, but he’s not really enthusiastic about getting through balancing which he sometimes finds to be a slog, so I don’t really have my hopes up for too much happening in this update since it’s smaller and more focused
I haven’t had a good read yet cos i jumped straight to the thermo fist part
It doesn’t seem like a good enough buff to be honest. Not attacking for 2 seconds and half the heat bar is gone seems too strict imo.
oh, yeah, that makes sense
I seem to have forgotten, feel free to remind me.
Just meant to give it a bit less presence. Surge is very good against less-skilled players, and nearly useless against good ones. We don’t want it to be frustrating for those of the prior archetype, so we’re just giving it a little hit to make it slightly more committal and less safe.
Just means that all Strength requirements for skills now mimic Magic. Crash at 0 Strength, Ultimate Art Smash unlocked, etc.
Critical and high priority should definitely get done in their entirety. As far as the non-highlighted stuff, I’d expect him to get pretty much all of the simple number changes done with ease, but anything larger he might hold off on.
any news on block power bugs? I’ve heard that Fortified literally doesn’t do anything. Not sure how accurate that is, does anyone know?
By “reduce the size of surge by 20%” what exactly would be reduced? Spread? Range? Both?
That is correct, Fortified is currently bugged. Should be getting fixed, it’s already been reported.
Just range for Surge.
Really weird change, barely affects endgame but makes early game mage builds feel even shittier to play
While we were in Crimsonpant’s PvE vs. PvP thread, you and Mimhere mentioned that you don’t know a way to make the skill ceiling higher without making the skill ceiling lower. In one of my long reply posts I made a comment saying “oh my god what if you made splash damage lower”. I thought it’d be a good idea, but since not every attack is Blast, I’d have to think about how it’d work for every other attack in the game. I can think about it more later.
…Damn.
Nice. I don’t remember being able to apply ultimate art to my second magic, so this might be a chance for berserkers to shine.
Crash unlocking at Strength 0 also gives new players a chance to see what it’s like before committing. Good change
Might want to make it more obvious that you have to be facing an enemy, though. I’d imagine new players might try it, go nowhere, and assume it’s garbage
Very early game builds (redwake) are practically Savants with a title saying otherwise. You can punch the Jaw Pirates, and even Shura without losing out on much. Might be a problem around Frostmill, though.
i totally misinterpreted this. smash fucking rocks, so i’m excited