Either he should, or find someone to do it. I remember asking him why the mage spells look so underwhelming a while back, and he said he was saving the flashy stuff for later. So with that, I think he should find someone to add impact frames to the attacks around Vimir sea time, maybe, or even later. I think it would keep AO feeling fresh and less “outdated.”
Side note I’d like to add is I remember on release there were a lot of ppl criticizing AO combat, saying it felt outdated, I thought to myself then and didn’t really agree because I’ve never played a game that had combat like ao’s mechanic wise its very dynamic and the movement is very free and most classes play with tons of mobility besides mage which I think is what made ppl think AO was outdated (also tbf on release dodge reflexes weren’t a thing yet the game was still very bare bones but obviously had potential as we see it living it up to it now before us.) Plus, mage vfx compared to, say, spirit vfx just doesn’t look nearly as flashy. I say the mechanics of AO themselves feel good and are actually pretty refreshing, but the VFX could use some work in the future. Which is what I think people were saying when they said that AO combat is outdated.
I am pretty pumped for full release, there’s so much to look forward to, especially when it comes to all of the new moves and potions you can use. The combat only keeps getting more dynamic as time goes on, and I love it! From what I seen from leaks and read from patch notes, Vetex is actually very methodical when layering the combat in the game. I always thought early on, Vetex was holding out on us, and he was because seeing now what’s being added since the current level cap is getting higher. It’s pretty hype, a lot of the new stuff isn’t just power scaling crap of reskinning old moves that are only bigger, faster, and stronger.. He’s actually adding more layers of dynamic gameplay.
Honestly, from release to now, the game has come pretty far. I think a lot of people who left initially will probably stick around this time, the game is no longer bare bones anymore, and has a lot to offer. Really glad Vetex saw it through with his vision and made it happen!
ehhh I think the main issue is how difficult it is to add impact frames, most pc’s can handle many frames changing per second the hard part is actually making them as it requires someone to craft them with a lot of skill if you want them to come out good as well. It’s not easy making impact frames.
plus theres alr games with impact frames that play just fine but those games are also very bare bones and dont got much else to offer since the devs spent most of their time just making the combat graphics as pretty as possible.
Honestly, it doesn’t even have to be impact frames, I’m sure Vetex has stuff in mind on how he wants to improve the quality of VFX already. I was just throwing some speculation from my perspective out there.
Yeah idk doesn’t have to be impact frames, I guess. If anything, I’m just excited to see any fancy stuff Vetex might add in the future. Because he did say in patreon the actual art of each move will come with better quality as more advanced moves come out.
I never said it would break the game down, I was just pointing out how a lot of people critiqued the game then saying the combat was outdated. It’s why I pointed out that spirit vfx have better quality than magic does, I think Vetex just has to catch mage up a bit since its been the same since he first developed the game(which i think was 2020), mostly. I don’t even want him to rework current magics. I just want future spells and lost magics etc be more up to date like spirit vfx if not better. I’m sure he has it in mind already, he seems to like messing with custom magics and stuff, I just hope he maybe steps outside of his comfort zone a bit in the future and make some cool art. Or maybe even get some help doing it.
The game in itself is very artistic, like it takes plenty of inspiration from a lot of things and is very unique. He should definitely continue on with that theme.
Well, all of those are animations. You can do smaller-scale stuff that’s not as intrusive and fits more for the style of gameplay. Plus AO evolves; for example, gameplay of AO from release to 1.4 had a lot of changes to it. The game keeps evolving; it’s not going to be the same AO when you play on full release, and it’s not going to be the same AO a year from now. It can be whatever Vetex wants it to be. Anyways, it’s just an idea, some ideas aren’t meant to be taken word for word but you can take bits of inspiration out of them.
Yeah, exactly, all of the stuff that’s coming out on full release is perfect. I just like thinking way down the line sometimes and playing with the idea of potential outcomes. I wouldn’t expect anything like impact frames to happen anytime soon.
I think it would be really cool (though admittedly probably hard to pull off) if the amount of movement frames decreased whenever combat got fast/intense (think puss and boots style)
I feel like watching 2 zerkers fight with this, and then add some fancy VFX art, and it would go insanely hard. I could only imagine what AO combat could potentially look like with lost magic and fighting styles. Now that I’m thinking of it, lost tier spirit weapons will probably look insane as well, hopefully. Well depends on the route Vetex takes. It would be really awesome if AO got really hype like it did on release and maintained for a good while, enough to where Vetex could maybe hire graphic artists or something to help him design stuff for lost/ancient tier combat. Also, though Vetex could very well have a lot in his back pocket we don’t know about, like all of the leaks that came out a while back on the ancient magics were in very early development with all the time that has passed, maybe he’s got some even nicer stuff cooked up for it.
Well, I think I can assure we’ve got a lot of time between now and then before we find out lol. I think Vetex will have something figured out, though. With how development is going and how he’s been getting very good help from his team, I’m sure full release will bring him plenty of success, so he can maybe add some really good artists to his team . If even needed, like I said, we don’t know how much more is going on in the background, but I’m excited to find out!
My ideas are pretty broad. Not really meant to be taken literally, but maybe just a bit of inspiration taken from them. For example, I suggested an attack that operated a lot like pfist did before pfist was made to Vetex, and I like to think he took a bit of inspiration from it lol.