Savants when they reach level 600 and can finally use the iron weapons (Hybrids/Pures have been using better ones for a while now):
pffff yall have rookie numbers Iâve got a 5 stat savant (they forgot âââââââ.)
He has the hidden⌠cuteness stat???
at least we get colossal cleave ![]()
Unironically, they need level 350 for the ultimate art ![]()
savants when they reach max level just to finally be able to change the casting animation for the default blast
Savants were planning to rock those lost magics until Vetex said level 600 was the cap, and now theyâre also stuck to 40% of their stats at most for individual stats iirc.
im hyped for spirit wall, the possibility of blocking attacks with it sounds great. the other 3 skills are patrimony exclusive and likely related to lightning
nah we get 50% now, and also the fact that if we have like 59% but not enough to make 40% we are savant as well (so 59% 39% anything else or 59% 20% 20% 21%)
I thought this was removed, didnât Savantâs get capped?
Yeah okay so wiki says 50% cap, but no two stats over 40%.
So congrats, you have enough stats for Mud Magic.
i hope we still get access to ancient magics (even if it means we have to get 50% magic for all the base skills only). I mainly want to see what i can do if i get lunar magic 2nd and see its effects (hopefully its a better soaked). That or healing/regeneration for some heals since i donât really use 2nd magics (assuming it takes 0 to learn but has higher stat req)
Lunar is a Lost Magic, which hybrids can totally get.
Ehhh⌠You had a chance when the level cap was originally planned to be 1000.
man canât even blast
Still wanna know why knights canât get another slot
Because weapons are not inferior to other weapons based on whether or not they use vitality
this implies magic and strength are inferior to weapons because they have another slot
I didnât specify which one was inferior, itâd obviously be Weapon Weapons because they suck!!!


