Warding Changes Feedback Thread

We’re working on solutions to this. Virtuous on other pieces of gear isn’t too bad, as, like you mentioned, there’s a hard limit on the pieces of Atlantean gear you can use practically.

However, Theurgist set is a little bit of a different problem, by nature of being a set of armor rather than an enchantment. We’re cooking up some alternative solutions to cauterize this little stat-ramp wound next patch and move on to better things.

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Nope! 4xAtlantean Essence (4x108) + 5x Virtuous (5x54) = 702 Defence
5x Armored (5x108) = 540 Defence
702-540 is 162 next patch, current patch atlantean defence is 97 so 118

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Apologies, think all the calculations I’ve been running for other unrelated stuff today fried my brain. Adjusted in original post.

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yeah and that’s only for enchants too, gems and gear stay the same, so it’s really quite small of an upgrade, and it’s extremely hard to get, it’s basically like the difference a sunken set provides (a bit higher) and like the sunken set it’s way rarer than anything else

It’s moreso two factors.

  • 1: Build diversity should be encouraged.
    The only Defense set people really run at all right now is Sunken, if they run Defense gear at all. The vast majority of the PvP community is using Virtuous + Atlantean gear, typically on the Calvus set. We wanted to bring a lot more armor choices into the fold this update, with the changes to the formula and less focus on the core stats. Having everyone running nearly identical sets doesn’t really feel too great; we want to move away from having the best choice(s) be something so universal.

  • 2: Atlantean gear was always designed to be a trade-off, it was never meant to be an upgrade.
    Even if the bump to possible Defense really isn’t anything hugely overbearing, the fact that Atlantean gear is an upgrade with no downsides at all conceptually is. This was the point of the original draft of the Warding changes; Atlantean gear is meant to give you a boost, in exchange for negatively affecting your gameplay in a slight manner. Drawback is meant tangible, and Insanity is meant to be visual. Right now, Insanity is nothing.

I hope this does give a degree of insight into the thought process behind the targeted changes to the setup. Whether or not we go through with it is up in the air, but the negation of Insanity and the static nature of typical PvP builds despite the many new options we’ve received this patch are definitely things we’d like to mitigate and shift around if at all possible.

I much prefer that pve warding stays the same. (Dark sea) As for armor? Yes, you shouldn’t be able to use virtuos on atlantean items, or actually use virtuos enchanted items with atlantean items. Im not sure how hard that might be to code but that would feel like a fair solution, obviously theurgist set also gives warding but i dont think it should be removed. Technically you can have 2 virtuos theurgist equaling to 4 warding which means all other 3 items can be atlantean. If the idea i mentioned is applied then the max would be 2 warding with both theurgist items which means 1 safe atlantean item which is tame, since 2-4 is on more of the broken side.

P.S. i only considered the theurgist cape and hat since i dont think anyone would use the robes or pants

Bad but considerable idea: virtuous is now warding + either a bit of attack size and speed or like five power at the current level cap

How does this work? Isn’t it impossible to have def from both atlantean and anything else since atlantean fills the first stat not given by the item otherwise?

I see the original post used this as a point, so either I’m misinformed about the working of atlantean or the people who push against these “broken” builds are litteraly swinging at air?

The stat atlantean essence gives is affected by the base stats of the gear and it’s gems, but enchant doesn’t affect it

And that’s allready the case, currently there’s 3 gear build archetypes for enchants :
Full Exotic Enchants - The basic one, no active downsides.
5 Virtuous, 4 Insanity - Slightly more effecient, way harder to get, no active downside.
5 Exotic Enchants, 3 Insanity - Way more effecient, insanity downside.

So you can go Virtuous x Insanity for SLIGHTLY better stats in exchange for having to grind alot for the set, or go insaity without virtuous for even more stats, but with insanity downside, wich is what you are going for apparently, both options are possible rn, and the no Virtuous one is more effecient, just more annoying.

Thanks, I didn’t notice that. It seems weird to me to exclude enchants but include everything else. Imo changing that would be better for preventing stacking massive amounts of a single stat with atlantean but still not be as hostile as the other change. As a bonus, it forces you to have diverse stats, which is good until it is bad.

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wth how does this happen

ngl i wanted atlantean essence to be standardized

I’m gonna be honest the new enchants are half the reason stats are so bloated

wdym

It’s an increase in efficiency outside of the Dark Sea for an increased grind. A notable Atlantean build I saw was one with sunken + a few other pieces.
image

Very potent build, well rounded overall. However agility/atk speed are primarily being carried in that build by jewels, which as we move on the other stats will increase more significantly while those two stats will stagnate a bit. The primary usage of the Atlantean modifier here is for power, and while it scales, is pretty much useless if you want to go into the Dark Sea since you’ll have to swap out pieces of your build to not die to insanity. Reducing defense is an ok idea, but what you could always do is nest atlantean between exotic and rare enchants.

So power is 9, secondary stats is 27 (looking at the new changes), and defense becomes 81 at level 120.
I believe that build diversity can be expressed by the risk/grind someone is willing to take. The build that is willing to accept the drawback from insanity will be stronger than the one that doesn’t.


Same build, pretty sure 4 Atlantean essences is probably death without Warding 5. The change in stats given by Atlantean will further emphasize the difference between this and just running 5 virtuous + 4 Atlantean.
Just because someone wants and grinds for a comfortable but powerful build, does not mean that insanity from Atlantean equipment doesn’t exist. One drawback from this build anyways is that you’ve also condemned 3 pieces of Sunken gear to being permanently with Atlantean.

As an ending note, just because you want to stick to a certain scale (1:3:9) doesn’t mean you can’t deviate from it a bit as you try to keep numbers all nice and clean. (this is literally 9/27/81 anyways so it still fits)
If you don’t want this change, then you can just do it if warding is present on that armor piece. Sure this hurts Theurgist a bit, but it’s already pretty efficient when you can run Theurgist + Atlantean and negate it with an enchant (leaves 4 others open still).
So the build I posted stays at it’s 87 power mark, and the auto generated one loses 12 power. Aka you pretty much lose an Atlantean modifier’s worth of efficiency by running warding if you go for a 4 Atlantean build.

Gonna stop adding to this, but this is what I think.

the new enchants alone provide an extreme amount of stats, which heavily contributes to stat bloat.

If we had just the new armours and gems, the absurd stat bloat would be far lower

my build has…

145 power
662 defense
1 drawback
1 insanity
70 atk size
72 atk spd

This one is in for a surprise by the end of Nimbus
As a side note, stat bloat is gonna be a thing anyways. Which makes me wonder, should Vetex start adding in stat milestones to unlock new things?
Say 400 size means you can overcharge your attacks to make them significantly bigger.
Every 200 intensity amplifies your attacks Status tier (Burning I → Burning II)
Not sure what Atk Speed will do, but Agility has the Teleports.

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gee I sure love getting over 1000 of a stat at the end of nimbus sea!