Warding Changes Feedback Thread

finally, SOMETHING from the dark sea gets a nerf

Hey all. Vetex was on board with us disallowing Virtuous and Atlantean from being on the same armor piece. This is likely the route that will be taken to solve the problem; Warding and Virtuous will be unaffected.

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I’m not sure that 100% solves the problem. If enchants were % boosts rather then just a flat amount- then yeah, that could be a huge deal, but now all people have to do is swap around their enchants and its still the same level of efficiency. Then again- this also limits people to about 2 atlantean pieces. You can have 3 virtuous pieces on other gear and 2 other enchants on atlantean gear. 3 or more atlantean pieces guarantees your insanity goes unchecked.

Also probably kills the funny meme builds with 4 atlantean pieces.

Most likely a braindead idea, but why not make insanity from the atlantean modifier unaffected by warding, with an exception for the damage from dangerous insanity?

Warding x Atlantean is barely more effecient and is way harder to get, a set wihtout would have 90 power and 800 defence, a set with will have 90 power 920 defence, you really only gain 118 defence, and to do so you gotta find 4 Atlantean Essences wich are all super rare

A full set of Virtuous Atlantean gear gives over 300 more defense than a full set of Armored gear.

I don’t know if it would be very dev time efficient; Vetex would likely have to seperate Atlantean insanity and normal Insanity in the code backend, and I’m sure that would come with its own slue of bugs. It is a possible fix, but one we’d like to avoid.

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We’re working on solutions to this. Virtuous on other pieces of gear isn’t too bad, as, like you mentioned, there’s a hard limit on the pieces of Atlantean gear you can use practically.

However, Theurgist set is a little bit of a different problem, by nature of being a set of armor rather than an enchantment. We’re cooking up some alternative solutions to cauterize this little stat-ramp wound next patch and move on to better things.

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Nope! 4xAtlantean Essence (4x108) + 5x Virtuous (5x54) = 702 Defence
5x Armored (5x108) = 540 Defence
702-540 is 162 next patch, current patch atlantean defence is 97 so 118

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Apologies, think all the calculations I’ve been running for other unrelated stuff today fried my brain. Adjusted in original post.

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yeah and that’s only for enchants too, gems and gear stay the same, so it’s really quite small of an upgrade, and it’s extremely hard to get, it’s basically like the difference a sunken set provides (a bit higher) and like the sunken set it’s way rarer than anything else

It’s moreso two factors.

  • 1: Build diversity should be encouraged.
    The only Defense set people really run at all right now is Sunken, if they run Defense gear at all. The vast majority of the PvP community is using Virtuous + Atlantean gear, typically on the Calvus set. We wanted to bring a lot more armor choices into the fold this update, with the changes to the formula and less focus on the core stats. Having everyone running nearly identical sets doesn’t really feel too great; we want to move away from having the best choice(s) be something so universal.

  • 2: Atlantean gear was always designed to be a trade-off, it was never meant to be an upgrade.
    Even if the bump to possible Defense really isn’t anything hugely overbearing, the fact that Atlantean gear is an upgrade with no downsides at all conceptually is. This was the point of the original draft of the Warding changes; Atlantean gear is meant to give you a boost, in exchange for negatively affecting your gameplay in a slight manner. Drawback is meant tangible, and Insanity is meant to be visual. Right now, Insanity is nothing.

I hope this does give a degree of insight into the thought process behind the targeted changes to the setup. Whether or not we go through with it is up in the air, but the negation of Insanity and the static nature of typical PvP builds despite the many new options we’ve received this patch are definitely things we’d like to mitigate and shift around if at all possible.

I much prefer that pve warding stays the same. (Dark sea) As for armor? Yes, you shouldn’t be able to use virtuos on atlantean items, or actually use virtuos enchanted items with atlantean items. Im not sure how hard that might be to code but that would feel like a fair solution, obviously theurgist set also gives warding but i dont think it should be removed. Technically you can have 2 virtuos theurgist equaling to 4 warding which means all other 3 items can be atlantean. If the idea i mentioned is applied then the max would be 2 warding with both theurgist items which means 1 safe atlantean item which is tame, since 2-4 is on more of the broken side.

P.S. i only considered the theurgist cape and hat since i dont think anyone would use the robes or pants

Bad but considerable idea: virtuous is now warding + either a bit of attack size and speed or like five power at the current level cap

How does this work? Isn’t it impossible to have def from both atlantean and anything else since atlantean fills the first stat not given by the item otherwise?

I see the original post used this as a point, so either I’m misinformed about the working of atlantean or the people who push against these “broken” builds are litteraly swinging at air?

The stat atlantean essence gives is affected by the base stats of the gear and it’s gems, but enchant doesn’t affect it

And that’s allready the case, currently there’s 3 gear build archetypes for enchants :
Full Exotic Enchants - The basic one, no active downsides.
5 Virtuous, 4 Insanity - Slightly more effecient, way harder to get, no active downside.
5 Exotic Enchants, 3 Insanity - Way more effecient, insanity downside.

So you can go Virtuous x Insanity for SLIGHTLY better stats in exchange for having to grind alot for the set, or go insaity without virtuous for even more stats, but with insanity downside, wich is what you are going for apparently, both options are possible rn, and the no Virtuous one is more effecient, just more annoying.

Thanks, I didn’t notice that. It seems weird to me to exclude enchants but include everything else. Imo changing that would be better for preventing stacking massive amounts of a single stat with atlantean but still not be as hostile as the other change. As a bonus, it forces you to have diverse stats, which is good until it is bad.

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wth how does this happen

ngl i wanted atlantean essence to be standardized