Warrior Awakening Rework (Aura Imbuements)
Warriors have the least interesting awakening by far in the game, taking a note from Oracle’s book, it should have something similar that allows for deeper customization without being too powerful.
Warriors now gain a special type of imbuement they can apply to their weapons, called an Aura. Upon first awakening, you learn a singular Aura, simply called Battle Aura, which acts the same as Warriors current awakening.
Battle Aura: 5% Speed, 2.5% Damage, 10% Size.
A standard form of Trace Magic imbuement used by all skilled warriors. It amplifies the wielders attacks.
Throughout the War Seas, the player can find Warrior mentors who can teach the player new types of Aura Imbuements after completing a brief quest similar to a Fighting Style mentor. Examples Include:
Swiftstrike Aura: 30% Speed, -5% Damage, -10% Size.
An advanced form of Trace Magic Imbuement that greatly amplifies the wielders speed, at the cost of damage and size.
Rampage Aura: 15% Damage, +2 Drawback
An advanced form of Trace Magic Imbuement, it works by pushing yourself beyond your limits, dealing greatly increased damage, at the cost of harming yourself.
Sweeping Aura: +20% Size, -7.5% Damage
An advanced form of Trace Magic imbuement, it massively increases the size of attacks, but decreases their potency.
(These numbers are largely spitballed, and would require further refinement from the Balance Team were this rework implemented.)
You can know 2 Aura Imbuement types at a time, and can go to a mentor to relearn any you’ve forgotten at any time for a small Drachma cost. However you always know Battle Aura, and it cannot be forgotten.
Reason to add/change
Warriors could do with a more engaging awakening, theirs is easily the least interesting of all the classes. This would both reward Warrior players for exploration by finding new mentors, as well as broaden build diversity.

