this is a blatant copy paste format alright what im doing aint original
The last two guides covering stat builds have been incredibly deceptive; what business does anyone have with such crude styles of fighting as throwing rocks and throwing punches? If you want a build with real finesse, you’re in the right place.
All you gotta do to start is complete the Dawn Island storyline; you will obtain your first few levels, along with your first weapon: the Old Dagger. After you complete these steps, you want to open your Character menu, and put all your points into the button next to the bar labeled “Weapons” After this, the bar at the top of your UI should be yellow, like such:
The title under your name should also be “Novice Warrior” (cryo back me up on this please i dont actually know)
Here are builds involving this great stat:
- Warrior - Full weapon (over 60% of stat points spent on it)
- Knight - Weapon/Vitality (40% or higher of each)
- Conjurer - Weapon/Magic (40% or higher of each)
- Warlord - Strength/Weapons (40% or higher of each)
Savants are not included, their inability to choose an actual stat to focus on keeps their status as complete brutes; no better than a Berserker or Mage.
Put simply, if you don’t put points into the Weapons stat, you’ll be stuck with that little dagger of yours the entire game. You won’t even be able to do anything with it! The more of your build you invest into Weapons, the higher the quality of the weapons you’ll be able to use will be, and by extension the skills you’ll have attached to these weapons. On a serious note, weapons have stat requirements: you must meet this requirement to use them. On top of this, every 30 or so stat points past the base requirement for that level, you’ll unlock another skill. Higher quality weapons, which tend to be ones with higher requirements, have more unlockable skills than those with lower quality.
To start, warriors can be much more versatile in terms of their builds. Sure, strength and magic users can modify their spells and techniques to whatever they desire. Weapons, however, can be swapped out at any time to adapt to a situation, unlike magics or fighting styles, which are permanent or have some sort of requirement or location needed. On top of this, the stats of weapon skills can be changed by equipping a different weapon of the same weapon type, allowing for even more customization. Thus, warriors can optimize their build for a specific playstyle, sacrificing flashy skills for increased effectiveness. On top of all this, warriors show their weaponry on their person, something that stat builds that do not use the weapon stat cannot do with their respective stats.
Here are some of the features you can expect with these builds:
Warrior: Weapon aura + increased stamina + artisan weapons
Knight: Boosted dmg in all stats + weapon aura + 10% dmg reduction, spirit weapons
Warlord: Fighting style infusion on weapons, scaling with weapon and strength stat, strength weapons, 2nd fighting style
Conjurer: Magic infusion on weapons, scaling with weapon and magic stat, arcanium weapons, 2nd magic
As you can see, the weapon stat is something that can and will fit into many builds, and it would be a crime to not invest in it (seriously, if you aren’t carrying a weapon i am going to
shoot you on sight)
Now, ARE YOU PART OF THE WARRIOR GANG?
- HELL YEAH
- no (cringe)