We need basic combos like how most fighting games do instead of just spamming q and e

Wait so basically combos will have a lot of stuns? If so, this can be hella abused by gankers and I aint gonna have fun when 1 person keeps stunning and damaging me while the other keeps dealing more damage considering teams exist.

1 Like

if they have max agility, they DESERVE to be able to run away. Oh yeah, let’s just invalidate a literal entire stat because I don’t want people running away :nod:

yada yada semantics. Why call it a revamp when you can call it a rework? why call it a game when you can call it an entertainment construct? Arcane Odyssey? Eldritch Jaunt. Or, if you’re gonna call it a total game revamp, how come we still have magic? Characters? Why not just throw the whole fucking game out the window because Vetex dared to use the word “total” ?

It won’t be. See, they’ll both be fucking useless cause all you’ll ever do is spam weapon and fighting style abilities, and never use the actual fighting style itself. This is what happens when you promote aerial combat - you add a 3rd dimension to combat, and make landing actual melee attacks that much harder.

The solution to this problem is not hitstun. That just feels fucking terrible. Swapping the problem from “I can’t hit my enemies because they’re too mobile” to “I can’t play the game because they used the exact same combo 4 times in a row and I can’t move” isn’t a solution.

1 Like

Haha 1 shot go brrr.

legit no LMB click combos, melee moves are already insane enough, especially combo oriented ones

honestly i think just dynamic magical moves like dashes (forward dashes) and stuff are better

maybe dashes could replace flying. Like a quick magical dash forward that’s farther than normal dodging

but even then you’d have dash spammers in ganking teams

1 Like

Brb, gonna wack you from 5 miles away while infinite airstalling

Boxing was pretty bad ngl but you called Impact fist and radius fist “bad compared to magic” so your opinion doesn’t count.

Charge it up for 1 shot.

Oh wait I mixed up radius and impact again.

Anyways. radius is a bit overrated. My point still stands though. Magic jump and hover is radius’s kryptonite.

Impact is good when it hits. Like all things. But in the end. It’s alot like saitamas serious punch against a composite uchiha. Horribly destructive damage when hit. But you’re pretty much fucked the moment you miss.

if you miss, you’re just fighting a guy without the element of surprise. I don’t see how you’re fucked, unless you rely that heavily on the impact fist’s free damage.

If you hit, you just automatically won the fight.

I see what you mean. But it’s pretty shitty that the only way you can attack them at that point is beam. (I am talking about someone who has a singularity. Perfect and great agility amulet. Among other things)

I am believing you’re taking it out of context.
If you call it a total game revamp your reworking every problem with a game. So with the logic applied. Shouldn’t he rework every problem he and others had with the game. There’s almost 8 billion people on this planet. And over 2 billion played roblox at some point. I cannot be the only one who believes this. And if I am. The rng gods have betrayed me once again.

I hope you didn’t think I was calling both useless right? Because I got my ass handed to me from flintlocks, cutlasses, katanas, Schythes and even morock swords more times than my fair share. Im saying that the only way it can be useful is when you’re close. And even then escaping it is as easy as taking a chest from a pirate. And aerial combat… That’s one thing I wanted about and liked about impact. It had aerial attacks. Sure they were easy to dodge but it was still… There. But in terms of close range the only other one that can compare is radius. Which like I said. Is just an op 5 repeat shockwave splash with no cool down… That deals at max 200 damage per hit. But those two fighting styles are the only ones that actually do anything.

And for the hitstun. Alright. No arguing there. The only way in games like shinobi origin to beat a high level was have a good weapon and hope they don’t escape your attacks.

Oh and two the other reply.

Is that meant for impact and radius, Or the fighting mech example I gave out. Or both?

If they want to invest most of their stat points into speed, who’s to say they can’t? They sacrifice HP and damage for speed, so it seems fair to me. They can launch as many surprise attacks as they want, but they won’t killing anyone. And then there’s the glaring issue of the fact that you’ll get absolutely oneshot if you run pure nimble.

no.

Don’t worry, I know you weren’t. But I am. Basic attacks with fighting styles and weapons are gonna be garbage unless they have a huge aoe/hitbox, simply due to the nature of combat. Trying to melee someone who can jump on the air, airstall, and then magic high jump is practically impossible.
The only time melee attacks ever landed in AA was after you used a magic melee and had someone stunned on the ground, inwhich you just spammed boxing or swords or whatever. However, that’s not healthy or fun either.

(also, with 83 strength a melee attack does like 130 damage, with a heavy doing 170. With the same amount of magic power, a 100 percent blast does about the same for most magics. Same cooldown, same damage, less endlag, long range, and way easier to hit. All in favor of magic.)

yeah but you probably got your ass whooped by their abilities and ranged attacks, right? Not the actual melee slashing attacks.

I was talking about impact. If you miss the impact oneshot, no biggie. You’re now on an (almost, I’ll get to that later) playing field with your opponent. It’s very little risk, for very large reward. You impact and either miss, and don’t get punished, or hit, and can’t be punished cause the guy is fucking dust on the wind.

The VERY slight disadvantage is this. You wasted your fightingstyle choice on impact, instead of something else. However, I say this is slight because most fighting styles are garbage so this doesn’t really matter. (unless they’re running radius, which is bonkers.)

Ok I see your point there. It’s alot like that sonic script. It runs fast. But that’s it.

Check the player logs. There is currently 2 billion players… Oh yeah… Bots and alt accounts.

I see what you mean by that… But I know someone who killed 50 players with a club. They Some how managed to do that and idk how.

Nope. I got slashed to death while charging a fireball by the melee weapons.

And I forgot to t jump when the flintlock guy said it’s high noon. And he took 600 hp and I bled to death.

I don’t wanna talk about how many times I got beaten to death with morocks sword.

Like I said. It does terrible damage when you hit. But as long as it’s dodged. You have an entirely new problem there. Unless it’s a fire user. Then drink your water breathing soda and recite the lyrics in 6ixty9ines song. While they try and swim and slash you in the water. And you just start using hyrdo blitz.

I wasted it on magic fist. I thought it looked kule.

You’re heavily heavily heavily underestimating radius fist’s AoE and as I said, it’s the ultimate airstall.

It’s a fucking 1 shot, why are you complaining about something that’s damage literally can’t go any higher.

Im not. But my experience with it is that unless you jump where they are. They can just spam 20% 20 blast until you die. Then they save enough energy to high jump out of the aoe.

It. Takes. Over 50 punches. To throw out an orb. That max levels with high defense can easily tank. Wouldn’t even one shot if you perfect blocked. And can easily be dodged for punishment. If it one shot it would do 5000+ damage. But like I said. Horribly destructive when hit. But you’re pretty much fucked the moment you miss. Not to mention how easily it is to blitz.

They aren’t even in WoM and in AA, it was literally a punch, not a special so each punch barely had any endlag so you won’t hit 20% blasts

Charge it up before the fight, it’s a fucking 1 shot

So your entire strategy was to punch and then never fight afterwards?

Tanks with 1 hp left, yes definitively easy to tank.

Nice hypothetical that you can’t back up.

Tl;dr: Skill issue

They aren’t even in WoM

:fr: 20% 20 blasts aren’t in wom… What? Yeah I know they’re a punch. That doesn’t deprove that you can escape. Which is my point.

Charge it up before the fight, it’s a fucking 1 shot

Surprise attacks are surprise attacks. They always kill because we’re never expecting it.

So your entire strategy was to punch and then never fight after wards?

Everytime it is used and it misses I end them with firestorm. They can escape but that was a one hit wonder. And like I said before. It takes over 10 seconds to charge.

Tanks with 1 hp left, yes definitevely easy to tank.

Impact: Deals 2873 damage

Highest known hp for a level 250: 3086

Easily tanks

Nice hypothetical that you can’t back up

Name one thing that can’t be perfect blocked in wom. Hell. Even oathkeeper can be perfect blocked. Surely you aren’t trying to argue that a giant attack that is easily avoidable couldn’t be perfect blocked.

Go play Black Magic or something
this is just a funny magic game

1 Like

Woah woah woah… Back up there. I am not trying to say add in that. That type of fighting would not work well at all. I am saying that there should be some type of normal combo that is a normal punch and kick and a finisher that blows them back a bit. Black magic is street fighter on roblox. I am not trying to make it that complex.

Bruh you telling me you can’t do the rest of the less than 200 damage yourself? I’m just not gonna talk to someone who can’t even do 200 damage.

Assuming he’d stay there. And your one hit wonder is now gone. He now dashes back and acts like it’s touhou and avoid’s every attack and only attacks when there’s an opening. Also I just checked… Nvm impact can’t be used as a surprise attack at all. It takes way too long to charge. And a simple dodge can easily be used to avoid. A dodge and high jump and bam. So even if you try and take time to aim. There’s nothing stopping that level 250 from firestorming above then moving out of the way.

I would continue but this has gone on for over 3 hours so let’s just agree to disagree

in general i dont think we need combo fighting styles.

maybe dynamic magic moves but…

I’m pretty sure there were combos (that almost no one used) in AA that uses a combo of fighting styles and magic (typically involves grab + impact + grab v2 + ultimate). Works with lightning and shadow and water.