Recently, a new rule was added that bans people from making suggestions about Lost/Primordial magics. This is a really bad new rule because the game heavily lacks certain kinds of magics.
The game already has certain pairs of magics.
Shadow - Darkness - Death
Fire - Inferno - Promethean Fire
Lightning - Aether Lightning - Electron
Wind - Slash - Pressure
These pairs are really good because they allow people to have a theme to their magics. If someone wants to be a Fire wizard they can pick all fire-based magics. However, there are a lot of pairs that do not yet exist. Currently, there are no cold Lost/Prim magics. There is 1 light magic (Aether). There is 1 earth based magic (Mud). There is one crystal based magic (Diamond). There are no plant based Lost/Prim magics.
If someone wants to be an Earth, Crystal, or Light wizard, they have 1 Lost option and no Primordial options. If someone wants to be a Plant or Ice wizard, they have no Lost or Primordial options at all. Allowing Lost/Primordial suggestions allows people to suggest new magics that can fill these gaps and allow players to create more interesting characters.
But what about all of the low-quality magic suggestions? I have a very simple solution. I like to call it “Not voting for bad suggestions.” If a suggestion gets no votes, Vetex won’t look at it. That means there is no harm in its existence. It takes approximately zero seconds to scroll past a bad suggestion. You don’t need to ban an entire category of suggestions just to stop a few bad ones from existing.