Weapon banes and Bane type buffs Mechanics

Weapon banes and Bane type buffs Mechanics https://forum.arcaneodyssey.dev/uploads/default/original/4X/1/9/0/190747d8ec37d505e26c12028ab4dc82d64afbed.png
effort 4.428571428571429 14 quality 4.285714285714286 14 reasonability 4.4 15

This is to all the PvE players out here.

This suggestion entails some interesting new mechanics for fighting most types of NPCs. It is also to make it easier on the PvE experience generally.

What are these banes?

  • Banes allow you to deal extra damage to a type of enemy. They will deal 20% - 50% more damage to that type of enemy.
  • They are similar to armor modifiers, however you can only add and have that one type on that one weapon.
  • As for magics and fighting styles, they get access to a scroll that allows them to change the type of damage bonus they want to add on to. It is a lot rarer but very worth it.
  • These banes do not apply to bosses.
  • Weapon banes and Magic/FS banes can be stacked.

Struggling with high level NPCs (I do not want to fight my friend’s level 260 savant rival, he deals 500 damage for no good reason a lot of the time)? Try Banes, they are additive to your power stat/base damage and will help greatly!


^example of a baned weapon that is effective against sharks.

Types of banes to be desired:

  • Bane of Monsters: deal extra damage to sea monsters.
  • Bane of Sharks: deal extra damage to sharks
  • Bane of Atlanteans: deal extra damage to Atlanteans
  • Bane of Flight: deal extra damage to flying creatures such as birds, Sirens and dragons
  • Bane of Sins: deals extra damage to Negative renown NPCs
  • Bane of Virtue: deals extra damage to positive Renown NPCs
  • Bane of Animals: deals extra damage to any type of animal.
  • Bane of Minions: this is mostly for summons in the future, it might be the only one that is good in PvP but it might not apply to them.


^example of the “essence” that is stronger towards that type of target.

Reason to add/change

I understand that next update, NPCs will be easier to dodge, however, our attacks are probably still going to get blocked or parried really hard. Not to mention the AoE of several NPCs that would not be easy to dodge out of. This ensures people to have a better reason to farm certain NPCs more and also increases the longevity of the game, by giving the players a good reason to make more weapons and also make more hybrid builds.

6 Likes

I don’t quite understand this part.
Magic and fs get a single scroll, and that scroll lets them have access to all types of bane but it is rarer?
Also other questions:
â—ŹHow would you get them? Treasure chests or enemies?
â—ŹHow rare would they be?

This gives me a random thought to the Bane of Arthropods enchantment in Minecraft(Sharpness V will always be my beloved though)

This is actually really cool and could make boss farming and sea monster hunting feel a lot more efficient

Maybe for parity reasons magics can get spells that deal bonus damage against specific targets and fighting styles get martial techniques designed to deal with tailored enemies too, and I assume spirit weapons share the bane mechanic already

Good cooking

1 Like

This is a near Fartman-quality suggestion

Yeah good idea but maybe instead of making them an essence or scroll or something maybe make them unlockable?

For example kill 100 positive renown NPCs for bane of virtue.

Just an idea

Where is my Bane of Arthropods

Anyways, on a more serious note, some banes should probably be exclusive to some weapons, like Bane of Monsters/Sharks being for ship weapons.

A better question is…
WHERE IS MY MENDING + UNBREAKING III + SHARPNESS V + LOOTING III

2 Likes

On a very meta level wouldn’t this be the development team?

1 Like

Peak

Also question, will you be able to use different banes for different weapons/magics/etc?

I like this, yet I’m not exactly fond of the way these appear to be applied. I think this could work really well in conjunction with PvE clans. I’m not entirely sure how, but I’d like this to feel like a more important choice (kinda like WoM cultures). Again, I’m not sure how this could work, but I believe an extra enchant is not the way to go.
Oh and the values are extremely overtuned

No that’d be Smite

this opens possibilities for theurgist weapons, dealing extra damage against atlanteans

3 Likes

Mostly up to vetex, but I do think the bane essences should be dropped by their respective NPCs. However, the scrolls are dropped from any of the aforementioned higher leveled NPCs but they are 10x to 100x rarer.

Because these scrolls are so rare, they can change their type of buffs easily to fit the fight as compared to their weapons counterpart. The weapons can have an easier time farming them however as they need to apply it to multiple weapons and cannot be changed.

@fartman1314 is this a good suggestion based on your experiences?

idk

I think it’s a very good suggestion. My only other question would be about spirit weapons. Would you make it a rite? Because they are much rarer than normal weapons it could make it a bit of a grind to get duplicates if you want different banes

i think something closer to “bane of beasts” would be more in line with the other ones

The essences can be applied to spirit weapons as well. I forgot to mention that.

these would be fun to grind for and also would really improve stuff like fighting way higher-leveled enemies or atlanteans in the dark sea, plus i can see them fitting really well in-game! u have my vote