An improved version of this weapon with significant changes in order to differentiate it from a spear and create new options in fights has already been revised and will be posted when ready. In the meantime you can check out the old version and feel free to leave any feedback.
Appearance and animation:
Javelin:
The javelin will be an uncommon weapon with a unique rare variant (infernos end) as well. It will be a primarily ranged weapon (with melee abilities) and come with a total of 4 skills and a normal attack.
Normal attack:
The user will hurl the javelin at the cursor at a high speed, piercing and slightly knocking back the target on impact. The javelin will remain on the targets body for a short time similar to arrows.
| The rare variant infernos end will apply burn on hit |
Ability 1: Titans throw:
The user takes a second to ready the javelin in order to throw the javelin. The javelin is thrown at a very high speed destroying projectiles in its way. When it hits the target, they are then knocked back twice the amount of a regular throw and momentarily stunned.
Imbued throws will leave a trail of magic behind and explode on impact.
| The rare variant infernos end will apply burn on hit, travel faster and leave a trail |
Ability 2: Skewer:
The user thrusts the javelin forward in front of them and flings the target behind them with the tip of the javelin. This attack can create an opportunity to throw the javelin at the thrown target for high damage.
| The rare variant infernos end will have a larger hitbox, create a trail, apply burn on hit and create a small aoe explosion on impact zone |
The next 2 abilities will only be available for a special rare variants named the infernos end. This weapon will have the same first 2 abilities of the uncommon variant and the following abilities will be the 3rd and 4th.
Ability 3: Infernal retribution:
Thrust the javelin into the ground and after a second huge infernal spikes erupt for the floor and damage any enemies in the area (similar to a self explosion). Enemies hit by the infernal spikes will receive burning status and all healing will be reduced by 20%.
If the user is in the air then they will plunge down towards a solid surface, if the user strikes the javelin to the side of a surface then the spikes will erupt in a similar fashion.
Ability 4: Heat flash:
This is an extremely powerful move that requires the pinnacle of skill. The user grips the javelin tightly and throws the javelin without letting go of it. Due to the sheer speed of the javelin the user appears to blink to the location whilst holding the javelin and the target area is lit up by the impact which causes a huge explosion. The range is not very long due to the sheer power required to pull this off. The target is inflicted with the burn status when hit.
The move will have a short wind up time and short end lag.
Pro tip:
can be combo’ed right after with infernal retribution for large damage if the target is not blocking or trying to dodge.
This is what I’ve come up with, thanks for reading.