Weapons Fully Explained

how does smuggling ice give you a bad reputation, and why do you have to smuggle ice?

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Their goal is to force the ice into writing yet another anchor of the Odyssey Feed. :frcryin:

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Absolute burn. Well played sir.

But why be so mean to the ice, it did nothing wrong. The ice is nice.

The perpetual cycle :mariomug:.

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Wasn’t the intended interpretation of the joke lol. I love the Odyssey Feed, I just saw an opportunity to make an ice joke and took it.

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Okay

Uhh could ya add a list if all enchants pls, gets kinda confusing sometimes

Use this.

Although, it hasn’t been updated in a while and doesn’t list everything. I’ll send the stuff it’s missing here.

Sail Material Enchantments

  • Hard - Increases durability
  • Swift - Increases speed
  • Sturdy - Increases resilience

Hull Armor Enchantments

  • Hard - Increases durability and ram defense
  • Swift - Increases speed and turning
  • Strong - Increases stability and ram power

Ram Enchantments

  • Hard - Increases durability by 100 and ram defense by 300
  • Swift - Increases the ramming speed multiplier by 0.2x
  • Strong - Increases ram power by 300
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Thank you really helpful, gets kinda confusing sometimes with different enchant glints

I just added this! Not sure how I completely forgot about the Rare, Lost, and Ancient weapons listed on the Stat Builds trello card, but it’s listed now.

Bro stop confusing white eyes :frcryin:

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Updated this to include Vetex’s new information on how weapons with unique status effects interact with magic imbuing.

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Great job

This fuels my hype for the game even more, and I’m not even going for a weapon build.

@SpectreTheFox
in v1.9.137 vet increased the weapon stat cost of weapons’ first skills by 10.

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Fixed it, and also renamed Piercing Combo to Piercing Strikes. Thank you for informing me.

honestly quite incredible

you can fill in info for thrusting weapons now

Did we get gifs of their skills?

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its in the new vid