Ding dong, the stat is dead.
uh if any testers see this, what color was Accuracy represented with, like how Agility was teal, Power is orange, and all that?
Agility is having a major identity crisis right now
Can we do a lil revert to WoM bosses? You know who exactly…
Dancing on accuracy’s grave, but this is getting a bit ridiculous.
Can we just full circle and make agility only increase dodge and leap speed but not distance or something?
istg
Something something gift of prophecy
IT WAS WRITEN DOWN IN THE PRO- (cs)
Grape flavored enchant
any chance we can get any footage of it being used? Since it is getting scrapped it wouldnt be a spoiler after all ![]()
Bloody HELL
So just to make everything astoundingly clear, because I wanna be correct here, Agility was replaced with Accuracy and then replaced again with Range because devs realised it uh sucks? And Attack Speed has been replaced with Casting Speed? ARE YOU ACTUALLY JOKING-
…yeah no I’m not even mad lol, this system is a lot better imo. Accuracy is useless, Agility goes unused a lot, and Attack Speed… can someone tell me what that actually did? I genuinely don’t know
You’re a wee bit confused, accuracy was meant to replace agility but then vetex saw the balancing issues with it and decided to instead replace agility with casting speed. This means attack speed loses its startup and endlag reduction but otherwise functions the same
Nvm, read through the changelogs, agility is getting replaced with range which will affect the travel distance of certain attacks. Attack speed is getting replaced with casting speed which will most likely just carry its reduction of start up and endlag on moves
vetex new armor
> -500 casting speed
>+200 power

so why would you ever want range ever
So you know that one gif where someone traveled all the way to munera with one crash?
Did he use wind magic?
projectile speed prob
the stat was dead before it even released lol



