What are some plot points you thought were weak/needed some some more time?

Title self explanatory, mostly just doing it out of curiosity

imo i feel like the entirety of skyhall could have done with some extra time in the writers room though that’s not a very original opinion

For the most of time our team go different ways to fight in story this is understandable as all of team are a powerhouse on their own but it really cuts the way to know the characters better bonding better etc.

i think the entire story in general needs more time than it does to really shine

unfortunately i dont think thatll happen, the story is already pretty long and we are only like a quarter of the way through, the books will make the story and characters much better

The entire story is what needs time

Already at the end of the first chapter there’s an issue: we randomly decide to follow a girl who just tried to kill us, and vice versa, up a huge mountain to help her find her father

Like, even with all the good intention, that’s just… not it

We need more time with Iris, preferably at Palo Town, to really get to know her, to make us want to help her

i was just thinking earlier about a possible expansion to the story where you decide to scout out shell island before moving onto ravenna, shell island is where you’re supposed to go to level up post talos anyway so it only makes sense imo

there wouldn’t need to be anything important, maye you regroup with iris at sailor’s lodge, talk about what you both did and found, then split up again with silas deciding to check out shell island after being made aware of it by iris

People hate fillers but fillers are vital to any self-respecting story that wants to have characters

… I planned to enter a national writing competition of sorts this years, but with the upper limit of 1800 characters, I decided I’d rather not go than butcher what I wrote

Fillers may not be immediately necessary to the plot, but they’re still needed if you want a good story

15 Likes

i have to agree

im sure the books will have some filler, but im not sure the game will

spoiler about skyhall and stuff

allanon’s gf and her death felt a bit rushed and predicted – in general the whole skyhall chapter felt like preamble (not a bad thing). i felt like there could have been more depth regarding her character and she should have died maybe 2 or several chapters later with a optional sidequest (to make her death more ‘impactful’ to players that choose to engage with her)

I feel like a lot of the game’s dialogue could be better fleshed out in terms of depth and word choice, a lot of sections feel unprofessional/corny.

It’s hard to get attached to characters and truly be hurt when they die or suffer, when you can zoom through entire storyline arcs in like 30 min. But its a roblox mmorpg, hard to imagine otherwise unless the game purposefully paused the storyline every now and then to force side quests with a teammate to develop an illusion of bonds.
I’m not really blaming that on the game, moreso the platform and genre. Though to be honest, if you do take it slow at Skyhall and read dialogues… tbh I was kinda feeling something for Allanon and his wife. Not enough to truly mad when the wife died, moreso disappointed as it was slightly heartwarming to see characters actually be happy in AO only for it to end so soon.

Meanwhile here’s a really unfair and unrealistic comparison: Dead Red Redemption 2. You do so much stuff with your friends and colleagues that you can genuinely cry when they die, that you’d want to somehow redo the entire game just to prevent them (you can’t)

3 Likes

Neviro literally in his entirety.
He is the weakest point in the entire story and I’m supposed to believe he’s a member of the main cast. As it stands, he absolutely is not.

He shows up as a nobody forgettable NPC in Cirrus that you probably won’t even acknowledge in any meaningful way. (THIS IS HIS INTRODUCTION AS A CHARACTER)
He vanishes from the entire plot (I say this as if he was ever a real part of the plot BEFORE) until you get broken out of the eternal mines, at which point any reasonable player is left wondering “who the hell is THAT guy???”
He gets one tapped by Calvus.
We carry him to our ship.
He wakes up.
He leaves off screen.

That’s his entire story relevance.
brother, who even IS this guy???

11 Likes

All of them

you see the game

yeah all of it

at least it’s not RWBY-levels of bad

almost everybody already mentioned the lack of characterization so i wont say anything abt that

i think the overall story rn is kinda lacking thematically? like i dont really feel like it’s trying to tell you anything or convey a message? tbf i am pretty media illiterate so ig take that with a grain of salt, but the most i can infer is “everybody is super duper corrupt we need to kill our leaders NOW they are going to end the world”

i also think that our character really lacks in terms of motivations and goals. someone already mentioned how we kinda just follow iris initially which is kinda weird, but i think that beyond that it’s also kinda lacking. as a player we obv already know that the order is a big bad we gotta fight and that theyre linked to our memory loss, but i dont really feel like it’s ever STRONGLY established that our character would want to chase the order to hopefully regain their memory, since i imagine that’d be a large driving force. im like 82% sure it’s mentioned at times, but, it leans more into the heroics and going “the order is bad and evil”, which is semi an issue in itself bc not every player in a game where you can literally be evil will want to go on a heroic journey but it’d be unrealistic to cram 2 stories in one roblox game so :person_shrugging:

like i think just more solid mention of “hey where’d my memory go i really liked having that” and establishing it more as a goal, rather than just making it into a story almost purely about being a hero and stopping the world from exploding with the memory stuff as just a “yeah this happens kinda sucks to suck man” would benefit the narrative.

to be fair, i dont imagine a lot of people are actually bothered by that though, since as a player i guess you arent really attached to memories you dont have? idk

also the tiberia part of ravenna kinda just upset me because it’s like even the people living in tiberia dont know why the king hates them, he just does. it could be interesting to see why it’s like that, which MIGHT happen bc i heard we go back to the bronze sea, but i really dont expect it to be anything other than “hey guys, the king is suuper bad so we’re gonna make him hate this town for NO reason isnt he so bad and evil and makes you want to kill him now?”

overall i think the story itself is kinda just too black and white, presenting itself as a purely heroic crusade to stop the world from ending (which you dont actually know about so youre just doing it for heroic vibes), rather than other stuff that could be more interesting/less generic (but we are on roblox soooo). i mean yeah, it’s not like a story cant be like that, but i feel like there really is just zero sort of representation for other goals

once again i am media illiterate so if you justifiably think i am stupid and i just wrote a bunch of garboslop dont kill me

4 Likes

you cooked, just the whole lacking proper motivation and how the story seems to be presenting itself as black and white at the moment (though some insanity lines suggest that silas feels guilt about how his actions ended up letting more people die because of starting a whole war between kingdoms after smoking calvus)


i really hope they lean more into this whole hypocrite thing as the story goes on because its just gonna feel badly written when the protagonist keeps acting tuff and righteous despite their actions leading to deaths in the end while the story and everything treats them as The savior or some shit

5 Likes

we don’t even know this if we can’t see them being a powerhouse. by splitting them up we’re only being told “yeah these guys are suuuper powerful trust me bro” and that’s it.

better to show don’t tell yknow?

To be honest I wanted to be invested in Skyhall, yet with how brief it was I only really got attached to Allanon and Liara. I loved their relationship and how they supported each other, but with how sudden Liara died and Allanon going rage-driven crazy from mageskin disease after she dies… It was just way too much to throw at once, and above all that… The culprits are already plain as day! The tone of the characters just gives them away!!

There is no mystery in this tragedy at all. I only feel bad for Allanon and Liara cause they didn’t get more time to shine. I wanted to see more of them.

Yeah as you say it would be better to show i just assumed this given the knowledge we have on members

errr what.. aren’t most shell quests locked behind lvl 100 or 80

characters? not words? bruh