What could there be more to the dark sea?

pve suggestion i made for balance discord, its dark sea related so i figured id put it here to see what you guys (forumers) think

Far Reaches Animal counter to cliffs
Reasoning-
For how strong these things are supposed to be, they get essentially reduced to nothing at the slightest of cliffs, making them fodder.

Addition-

  • Thymos, Krystoros, and Terasavros can now ram walls, which creates a shockwave of inverse knockback, throwing players towards them no matter how high said wall is. Essentially, the concept is that in order for the player to shoot the creature from atop a tall cliff, they need to risk themselves falling off towards it, which disincentivizes camping somewhere the animals cant hit you.,
  • Kynatos and Pnevma will back up slightly from cliffs in order to get enough distance to perform a massive leap up to the top of the cliff. (its a hyper mutated wolf/tiger, so yes, it can probably do that),

Effect on Game- Makes enemies that are supposed to be very difficult not counterable by like 5 feet of cliff

Conflict- idk might make it the thing which is supposed to be difficult actually difficult which people could whine about? (its the far reaches ofc the enemies will be difficult???)

Implementation Difficulty- im not an expert but id imagine it would take a bit of time to animate and maybe have slight AI changes so they are able to do it

Change Efficiency- Its a hyper mutated animal thats like 5x your size so it makes sense to me lore wise, is there a better way to add this? idk not that i see this, this makes sense to me

oh and i dont think this is really necessary for non far reaches dark sea animals cuz their drops are mid and they are way weaker

  • Yes
  • No
  • Maybe so
0 voters