What do you think Gravity Magic's gimmick is?

Title explains it.

  • Agility-reducing Debuff
  • Heavy knockback in a particular direction
  • Enemies get sucked into your spells
  • Something else (reply)
0 voters

I personally think it’s going to be a slowness effect. After Mud was scrapped, Vetex said there would be a lost magic that fills its role, and Gravity is an obvious candidate for that. I’m kinda not sure what slowing magic there even could be other than Gravity and Mud. Vetex wouldn’t add Slime Magic, would he???

Personally hoping it’s not just heavier knockback. Especially if it pulls enemies toward you since that’s counterproductive to what magic is supposed to be, primarily a zoning class. Maybe if, unlike Wind, the knockback is always in a fixed direction regardless of where the blast was angled, like if it always sent you downward, that would be useful. I think I’d prefer the other two options more though.

Blasts that pull in enemies would be cool. Very annoying to dodge, though, and you might accidentally pull enemies closer to you which, again, violates the zoning purpose of magic.

1 Like

I feel like the spells will have a slight pull towards them, aswell as the slowness debuff.

Yeah multiple is possible.

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it is infact, impossible to vote for more than one option.

Oh no I meant it’s possible that the magic will have multiple effects in the update.

it’s either the sucking enemies in or the agility debuff them, i think i kinda prefer the spells attracting enemies to them over the debuff

i would hate it if it was just knockback, that’d be boring

I think it’d be cool if it had like inverse knockback, as in the explosion sends you flying into the blast’s centre and slingshots you out. Could be useful as a way to force the opponent into weird positioning

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I feel like it’ll add a status effect that essentially gives constant knockback in a certain direction or most likely just downwards, you wouldn’t really be slower you’d just be pretty glued to the ground

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Imagine if it’s like C-moon in yba where the attack connects and then there’s a second burst of damage right after.

(Like how it states “pulling them in on themself”)

And then if you use a gravity infused uppercut it just copies uppercut to the moon (it’s time to infinite combo)

Yeah knockback would be very boring.

Multi-placed explosion about to go crazy

in aa it allowed the user to pull in objects towards a certain point of reference. so id assume it would do somthing similar

in aa gravity didn’t exist

The fuck you mean “in aa” mutations were never finished

wasnt it a mutation of earth and wind

in aa mutations didn’t exist

Yes but it was never added

we never got mutations in aa

Poor 8th gens…