Insanity will be a cool effect, but currently we can only speculate on how it will work in game.
With how roblox works you can make things that are only local to a player, this allows really creative ways of making the insanity effect really good.
Examples would be local npcs that attack you and you think you are getting damaged but in reality you are fighting nothing, illusion buildings in the distance that as you get closer they vanish, chests that are an illusions, shadowy npcs appearing and disappearing in the forest, ect…
Well, first I can think of is the regular ol’ blinding and ringing noises, then possibly stuff like hallucinations around you and edgy text showing up just like durendal in AA, pretty much all I can think of.
I thought it would be cool you’re fighting someone and you see visions that mess you up like the NPCs only you see and they start charging toward you and then your friends start calling you crazy cause you’re swinging your sword at the air
Your HIGH and doing things randomly.
I mean, I know for now it affects the screen only, but imagine your friend character looking drunk and walking with their magic a bit out of control based on the amount of insanity
I think the first thing vetex will add before insanity is mental asylum, once you lose sanity you’ll be sent to one of those sanity rooms and left serve asylum time.
i mean i could definitely imagine hallucinations and random sight loss since thats whats already stated
but i could also imagine whispers which increase in volume according to your insanity stat, music distortion, face expression change, maybe even real npc’s could get scared of you?