I’ve been procrastinating on making this topic for months, for some reason, and surprisingly no one has made this topic yet so
- Combat - Basic punching, kicking, and no special effects. This is the fighting style that every player spawns with along with their first magic.
- Boxing - A variant of combat that specializes in precise punches, this gives the user boxing gloves while equipped. At higher levels, it will focus on knockback and have wind-like effets.
- Sailor Fist - A fighting style that relies on consuming large amounts of salt water in order to perform fast, random, and unpredictable strikes. A meter will be on the right of the screen while its selected which indicates your salt water, which can be replenished by dipping your head under the sea. Each attack uses some of the meter, and when its empty, this fighting style becomes weaker than base combat. At a higher level, this fighting style could give the soaked status effect and have water-like effects.
- Thermo Fist - The user builds up heat, adrenaline, and friction by punching the air at increasingly fast speeds until a meter is full. While the meter is full, attacks will be very fast and even cause burns and heat-like effects at a high level, but the user must continuously keep the bar filled by punching fast if they wish to use the fighting style at its full potential.
- Crane Style - Involves only using the legs for powerful kicking, and instead uses the arms for more acrobatic movements such as handstands. Would have more reach than most fighting styles, unsure about other differences at the moment.
- Karate - A fighting style similar to real life karate which makes enemies more susceptible to grabs, and causing grabs to deal more damage. The user would have a colored belt indicating their skill with the fighting style.
- Knocking Fist - A fighting style in which the user repeatedly hits pressure points and vital areas of an enemy, causing them to slow down and will deal more damage the more hits are dealt in a period of time, if the maximum hits are reached the enemy will become paralyzed. At high levels it would have elecricity-like effects.
- Cannon Fist - A fighting style which focuses heavily on throwing strength, its abilities consist of throwing cannonballs in a variety ways.
0 voters
I think I’d probay go for knocking fist because of the paralysis, but who knows how hard it will be to inflict.
- Combat - Basic punching, kicking, and no special effects. This is the fighting style that every player spawns with along with their first magic.
- Boxing - A variant of combat that specializes in precise punches, this gives the user boxing gloves while equipped. At higher levels, it will focus on knockback and have wind-like effets.
- Sailor Fist - A fighting style that relies on consuming large amounts of salt water in order to perform fast, random, and unpredictable strikes. A meter will be on the right of the screen while its selected which indicates your salt water, which can be replenished by dipping your head under the sea. Each attack uses some of the meter, and when its empty, this fighting style becomes weaker than base combat. At a higher level, this fighting style could give the soaked status effect and have water-like effects.
- Thermo Fist - The user builds up heat, adrenaline, and friction by punching the air at increasingly fast speeds until a meter is full. While the meter is full, attacks will be very fast and even cause burns and heat-like effects at a high level, but the user must continuously keep the bar filled by punching fast if they wish to use the fighting style at its full potential.
- Crane Style - Involves only using the legs for powerful kicking, and instead uses the arms for more acrobatic movements such as handstands. Would have more reach than most fighting styles, unsure about other differences at the moment.
- Karate - A fighting style similar to real life karate which makes enemies more susceptible to grabs, and causing grabs to deal more damage. The user would have a colored belt indicating their skill with the fighting style.
- Knocking Fist - A fighting style in which the user repeatedly hits pressure points and vital areas of an enemy, causing them to slow down and will deal more damage the more hits are dealt in a period of time, if the maximum hits are reached the enemy will become paralyzed. At high levels it would have elecricity-like effects.
- Cannon Fist - A fighting style which focuses heavily on throwing strength, its abilities consist of throwing cannonballs in a variety ways.
0 voters
If I go a file with two fighting styles I’d probably run karate and crane? Idk why
- Combat - Basic punching, kicking, and no special effects. This is the fighting style that every player spawns with along with their first magic.
- Boxing - A variant of combat that specializes in precise punches, this gives the user boxing gloves while equipped. At higher levels, it will focus on knockback and have wind-like effets.
- Sailor Fist - A fighting style that relies on consuming large amounts of salt water in order to perform fast, random, and unpredictable strikes. A meter will be on the right of the screen while its selected which indicates your salt water, which can be replenished by dipping your head under the sea. Each attack uses some of the meter, and when its empty, this fighting style becomes weaker than base combat. At a higher level, this fighting style could give the soaked status effect and have water-like effects.
- Thermo Fist - The user builds up heat, adrenaline, and friction by punching the air at increasingly fast speeds until a meter is full. While the meter is full, attacks will be very fast and even cause burns and heat-like effects at a high level, but the user must continuously keep the bar filled by punching fast if they wish to use the fighting style at its full potential.
- Crane Style - Involves only using the legs for powerful kicking, and instead uses the arms for more acrobatic movements such as handstands. Would have more reach than most fighting styles, unsure about other differences at the moment.
- Karate - A fighting style similar to real life karate which makes enemies more susceptible to grabs, and causing grabs to deal more damage. The user would have a colored belt indicating their skill with the fighting style.
- Knocking Fist - A fighting style in which the user repeatedly hits pressure points and vital areas of an enemy, causing them to slow down and will deal more damage the more hits are dealt in a period of time, if the maximum hits are reached the enemy will become paralyzed. At high levels it would have elecricity-like effects.
- Cannon Fist - A fighting style which focuses heavily on throwing strength, its abilities consist of throwing cannonballs in a variety ways.
0 voters
I feel like it’ll be between cannon, knocking and maybe thermo and sailor fist. The paralysis effect for knocking fisr could be pretty good but who knows, maybe sailor will be the meta. But I think knocking will be the strongest
- Combat - Basic punching, kicking, and no special effects. This is the fighting style that every player spawns with along with their first magic.
- Boxing - A variant of combat that specializes in precise punches, this gives the user boxing gloves while equipped. At higher levels, it will focus on knockback and have wind-like effets.
- Sailor Fist - A fighting style that relies on consuming large amounts of salt water in order to perform fast, random, and unpredictable strikes. A meter will be on the right of the screen while its selected which indicates your salt water, which can be replenished by dipping your head under the sea. Each attack uses some of the meter, and when its empty, this fighting style becomes weaker than base combat. At a higher level, this fighting style could give the soaked status effect and have water-like effects.
- Thermo Fist - The user builds up heat, adrenaline, and friction by punching the air at increasingly fast speeds until a meter is full. While the meter is full, attacks will be very fast and even cause burns and heat-like effects at a high level, but the user must continuously keep the bar filled by punching fast if they wish to use the fighting style at its full potential.
- Crane Style - Involves only using the legs for powerful kicking, and instead uses the arms for more acrobatic movements such as handstands. Would have more reach than most fighting styles, unsure about other differences at the moment.
- Karate - A fighting style similar to real life karate which makes enemies more susceptible to grabs, and causing grabs to deal more damage. The user would have a colored belt indicating their skill with the fighting style.
- Knocking Fist - A fighting style in which the user repeatedly hits pressure points and vital areas of an enemy, causing them to slow down and will deal more damage the more hits are dealt in a period of time, if the maximum hits are reached the enemy will become paralyzed. At high levels it would have elecricity-like effects.
- Cannon Fist - A fighting style which focuses heavily on throwing strength, its abilities consist of throwing cannonballs in a variety ways.
0 voters
Probably knocking fist or thermo? Idk
- Radius Fist - A fighting style that requires a lot of mental strength to use, this allows the user to extend the range of their hits using extreme willpower, sending shockwaves with each attack.
- Impact Fist - A fighting style which allows the user to charge up their physical strength in one part of their body, and choose to release it whenever they please, which can cause extreme effects. (Unsure how it would charge up, but it would likely do low damage by default and have the charged attacks deal higher damage. This will not work like Arcane Adventures’ Impact Fist as that was very abusable and detrimental to the game)
- Vampirism - An ancient ritual found on this lost scroll curses you with vampirism, which makes your skin lose saturation and raises your base temperature by a lot during the day which can slow your movements. In exchange, this fighting style increases your punching strength by causing your knuckle bones to protrude from your fists, which causes enemies to bleed. Each hit with this fighting style would heal you slightly, as you slowly drain the life force from your enemy. At high levels, its techniques could have blood-like effects.
0 voters
I’ll probably use vapirism. I mean, come on, that sounds so sick
- Radius Fist - A fighting style that requires a lot of mental strength to use, this allows the user to extend the range of their hits using extreme willpower, sending shockwaves with each attack.
- Impact Fist - A fighting style which allows the user to charge up their physical strength in one part of their body, and choose to release it whenever they please, which can cause extreme effects. (Unsure how it would charge up, but it would likely do low damage by default and have the charged attacks deal higher damage. This will not work like Arcane Adventures’ Impact Fist as that was very abusable and detrimental to the game)
- Vampirism - An ancient ritual found on this lost scroll curses you with vampirism, which makes your skin lose saturation and raises your base temperature by a lot during the day which can slow your movements. In exchange, this fighting style increases your punching strength by causing your knuckle bones to protrude from your fists, which causes enemies to bleed. Each hit with this fighting style would heal you slightly, as you slowly drain the life force from your enemy. At high levels, its techniques could have blood-like effects.
0 voters
I think vapirism will be the strongest. Lifesteal
- Radius Fist - A fighting style that requires a lot of mental strength to use, this allows the user to extend the range of their hits using extreme willpower, sending shockwaves with each attack.
- Impact Fist - A fighting style which allows the user to charge up their physical strength in one part of their body, and choose to release it whenever they please, which can cause extreme effects. (Unsure how it would charge up, but it would likely do low damage by default and have the charged attacks deal higher damage. This will not work like Arcane Adventures’ Impact Fist as that was very abusable and detrimental to the game)
- Vampirism - An ancient ritual found on this lost scroll curses you with vampirism, which makes your skin lose saturation and raises your base temperature by a lot during the day which can slow your movements. In exchange, this fighting style increases your punching strength by causing your knuckle bones to protrude from your fists, which causes enemies to bleed. Each hit with this fighting style would heal you slightly, as you slowly drain the life force from your enemy. At high levels, its techniques could have blood-like effects.
0 voters
Once again, vapirism. It just sounds too cool
- Radius Fist - A fighting style that requires a lot of mental strength to use, this allows the user to extend the range of their hits using extreme willpower, sending shockwaves with each attack.
- Impact Fist - A fighting style which allows the user to charge up their physical strength in one part of their body, and choose to release it whenever they please, which can cause extreme effects. (Unsure how it would charge up, but it would likely do low damage by default and have the charged attacks deal higher damage. This will not work like Arcane Adventures’ Impact Fist as that was very abusable and detrimental to the game)
- Vampirism - An ancient ritual found on this lost scroll curses you with vampirism, which makes your skin lose saturation and raises your base temperature by a lot during the day which can slow your movements. In exchange, this fighting style increases your punching strength by causing your knuckle bones to protrude from your fists, which causes enemies to bleed. Each hit with this fighting style would heal you slightly, as you slowly drain the life force from your enemy. At high levels, its techniques could have blood-like effects.
0 voters
Radius?