What in the world, balance team? (Balance changes discussion thread)

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Nerfing the speed of the magic that’s supposed to be fast in change for other stats? Making it bigger as compensation?

The Acid size buff was dumb - It would’ve made glass almost obsolete and fire pretty much entirely obsolete, but this is just outrageous. Speed is supposed to be the gimmick of light magic, but why are we nerfing it and giving it a meager size boost?

Edit: this isn’t on the doc apparently, but this is!


Makes sense for thermo to have a low damage affinity, at least - It has a DoT, but sailor style kind of needs that power when all it has is raw damage honestly. Would like a 0.9x affinity for damage at least.

Edit 2: And we still have this, too. Acid is one of those magics that i feel shouldn’t have interacted with size at all.
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3 Likes

Im not seeing it in the Doc. .

Must’ve been a mistake but it was posted somewhere, oh well.

Regardless.

As a light magic main, this is just straight up outrageous if this is an actual decision that was thought up. .

First-

Size is a stupid buff, light never interacted with size nor should it. Aether magic straight up exists to explore this side of light and have it go for the more potential chaotic side of things.

Second-

The speed nerf is rather wack, i mean as long it’s the fastest magic/ fastest base magic it’s “okay”.

But why nerf the speed when u could’ve just reversed the dmg changes u gave it out of the blue??
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What have they done to our Mid C-Tier magic at worst and low to very low B-Tier magic?

Hopefully it’s kept that way. .

Was talking to fellow a light user, got distracted. whoops

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why is plasma smaller than light magic
:frcryin:

3 Likes

Y’know. .

Thats true when u bring it up. .

I didn’t enjoy plasma all too much when i tried it…
I think it was the low impact damage and short DoT messing with me.

dumbest change ever ngl

2 Likes

buff acid to the moon baby, it for sure needs it and i’m 100% not biased.

There are indeed things relatively resembling brains making these decisions

Granted, all blast projectiles are receiving a 10% speed buff so I suppose this nerf is to keep it around the same speed… somehow.

Fucking cope :speaking_head:

They’ve been doing this after constant testing for balance purposes. Plus, most of these changes are actually a W for everybody.
Sure, the Sailor Style one is annoying, but there is a pretty obvious reason I can think of when I used it: it takes forever for it to leave somewhere around a 120+ damage threshold until you get to about 45% seawater currently (assuming you have 0 power, too)
The changes that seemed to turbo-buff warlord are a relief for several classes, and actually make fighting better on both sides of an exchange in some cases (Namely, the Striking Gale changes)

I’ve said it before, and I’ll say it again - room temperature IQ takes. Literal Vetcordian IQ.

Elaborate, genuinely curious

good news: its reverted cause vetex didnt like the changes

6 Likes

Light, Lightning, Wind, Metal changes:

  • Meant to address imbues without harming Mage, as a 10% increase to Blast speed accompanied this. However, Vetex gave us a new route to follow with changes to imbues that was not previously thought possible, so these changes were removed.

Sailor Style changes:

  • 1.2x size (Sailor’s intended size) is absurd. Making it 0.9x damage would absolutely and completely eclipse Basic Combat in effectiveness. It’ll be the AoE style. You’re losing 2.5% damage from basic for a 20% increase to AoE; that is a fair trade.

Acid change:

  • Debatably unnecessary, but Acid has effectively no benefit when compared with choices in similar stat ranges, notably when compared to Glass. This should assist.

Vetex W

Interesting.

:YueSip:

I was honestly rather obvious that it was in relation to imbues but felt as though that it could remedied by just tampering around w/ imbues. And what would u know it truly is the case.

Edit:

I also forgot about the 10% blast speed addition, so the change from 1.6x speed wouldn’t have been a medium slap and more of a light one, but still not a great feeling.

Anyways time to sleep.

:SleepingRin:

Changing the formula again was something we wanted to avoid. The original goal was as follows:

  • Currently, magic speed ranges from 0.5x → 1.8x. That’s a gap of 1.3x speed. Meanwhile, fighting style speed ranges from 0.8x (post Iron Leg buffs) to 1.3x, which is a gap of 0.5x speed.
  • The magic imbue formula halves speed gain, as the gap between magic and fighting style speed is intended to be double the fighting style gap. This is not currently the case, making magic imbues way more effective for speed.
  • These changes would have narrowed the gap to 1.0x, exactly double the 0.5x gap of fighting styles, which would have lead to way more adjacent imbue balancing.
  • A new option was proposed by Vetex that we didn’t know he could or would be willing code, making this solution no longer needed.
1 Like

In the future, if any of you are ever concerned about or curious to the motive of certain balance changes, shoot me a ping here on forums or message me privately. I’ll always be more than willing to help keep you all in the loop.

We don’t get everything right on the first sweep, but there’s a reason behind everything we do. We don’t balance from bias; our choices are (usually) far more well-informed than it may seem at first glance.

6 Likes

Man who let the balance team cook :sob:

Pristine, I don’t wanna sound mean in the slightest, but it’s really hard for me to tell when something isn’t bias when “removing enchants on weapons” and “changing the base enchants to ones more complex” are genuine polls that happened.

I am just a random AO player but man. It really feels like sometimes these changes are decided by people who only PvP and don’t do PVE stuff and it freaks me out.

I don’t wanna play a PvP game, I wanna explore, learn about this fictional world and see what I can do with higher level stuff.

I don’t know why I am worried about balancecord at all, but I just wish it was easier to see and know that the people in it actually represented us.

I’m not of this opinion at all, nor is the vast majority of the active balance team. There is a belief that future weapon enchants could be problematic, which could be founded, but should be addressed at that time rather than scrapping the entire system in a net nerf to weapons. This change will not be passing if it is in our control, especially not without compensation.