What really makes wood that bad I have just started using wood conjurer in pvp trying to adapt to it and overall sure its incredibly slow having to have at minimum 200 attack speed to become fast enough to catch up to most builds in today’s meta. Having insanely fast speeds.
So Ima make a poll about it: What makes Wood such a bad magic?
It’s bad for the same reason Ice Conjurer is garbage right now; damage (net loss, at least Wood keeps DoT) and size may be decent, but there’s no useful synergies and speed is too low in the world of Dodge Reflexes, no startup-city & bring over 70 Agility or DIE.
hmm gee I dunno… I wonder why a magic with good size, massive synergy potential, high damage, decent speed, and reliable consistent bleed is so trash???
everyone else here that’s whining about wood being too slow or whatever and that you need to run attack speed, honey, that applies to literally every magic except light in this game.
(also 0.8x speed isn’t even that slow lmfao just use the slash shapes if you really think it’s not fast enough, worst case, beam spam)
actually, even light needs to run agility and attack speed to really bring out it’s potential but that’s besides the point.
I’d argue that wood is kind of a case by case basis though because while wood conjurer is honestly kinda objectively bad, wood mage is one of the most potent builds I’ve ever had the delight of using.
wood is pretty good, especially if you use a a heat based magic with it. wood gets a buff from the heat status, and the heat based magic gets a buff from bleed. It’s good in both ways .
it’s also pretty decent with thermo, but it’s a bit more difficult to keep your heat bar up if you imbue it
but I don’t really like how it looks, so I don’t use it as often