What’s your problem with the storyline?

im not a mod bro :fr:
why are u so obsessed with me, im just liking whatever he posts since i get notifications for it

lowkey sounds like authentic glaze but :pray:
feel free to base every opinion you have on a man who gets pissed at people when they use context clues from what was said ingame or by tech, then corrects them like this was common knowledge :fire:

no way the #1 Morock fan (who durza solos) is talking about glazing :sob:

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No way bro just said fraudza solos morrock (who solos your favourite verse)

neither of those characters would last like 3 seconds against SpongeBob I’m ngl

check out this spirit weps suggestion absolute gas

Give me proof, since I have always given proof to state Morock is the strongest.
If you can’t, I’ll just assume this is bait and I was engaging in verbal combat with a lesser animal who is not belonging of God’s chosen people.

Morock solos.

bro is correct :sob::pray:

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He was killed by plain old water imbued with fancy sea-salt bruh :moyai:

I kinda disagree. I think it would be more interesting story-wise to fight a curse user (or at least see one), rather than getting lore dumped on us. Maybe when the player gets sent to the eternal mines after getting jumped by Julian and ask that one old dude what happened it goes something like:

“What happened?”
“You got jumped by General Julian.”
“Who’s that?”
“The glass curse user from what I’ve heard.”
"People keep talking about curses and I don’t know what they are. Can you explain it to me?
“Sure-”
You get sent back
“Nevermind, I’ll explain tomorrow”

Then you get exposition with two examples, General Julian and King Nero. It would probably make even more sense because that’s probably the only way to pass time in the eternal mines.

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iirc morden’s journal that you can find is “part 1”, so that implies there will at least be a part 2 in the future

i’m gonna be more interested in the part 2 because of the fact that morden is doing his own thing, and i wonder if we’ll also get an iris journal too

Looking back at my initial comment after 5 days later, what I had said earlier definitely lacked some refinement. With regards to implementing diversions from the main story in games (includes flashbacks but might also include a character imagining a hypothetical scenario so I don’t want to actually say the word flashback), there are at least five options I’m aware of:

  • Using normal dialogue recounting the thing that the writer wants to show the viewer.
  • Using a simple animated cutscene.
  • Changing the current scene and perhaps the character that the player controls briefly in the game.
  • Something like a “memory battle” where the thoughts of the character having a flashback are recreated as battles without any “scene-transition” necessarily happening (I’m thinking of Xenoverse here, I think it had some of these).
  • “Lore-books” which is the option you chose for all of them.

Initially I had kind of assumed that the last option must be the most undesirable option in any and all contexts. In my defense, this is the tempting assumption to make since it’s one of the least labor-intensive option to pick (the dialogue option is a bit easier simply because the game presumably already has dialogue, whereas you’d need to model the book object, code the GUI behavior of the book object like page flipping, mouse scrolling, etc.), but it’s a tool and can be either effective or ineffective at doing its job.

After thinking about it, I think Morden’s backstory is good being in a journal since none of the other options I thought up above would have made sense. We can’t get anything too explicit about anything that happened while we were in the lab since I’m assuming that’s supposed to be a secret, so there’d be too little exposition to warrant any of the cutscene options. Morden had already given us enough information verbally, and the way the story went, we haven’t had a time of rest with him yet (except immediately after the battle with Calvus, but he’s incapacitated there). The entries where he talks about interacting with Neviro and Iris are what I assume to be character-building details, so I still think these would be most effective cutscenes or dialogue interactions since that allows for the greatest breadth of expression, but yes there were literally no chances for this to happen.

I’ve forgotten too much about Neviro’s backstory to say anything about it in particular, though I personally would have been happy with extending the time spent in Cirrus Island just to interact more with him. I’m not sure just how popular my opinion is, though. I think at the time of his introduction in the battle against Calvus we knew too little about him personally to care a great deal, and that would have made the scene where he stands up from the rubble and rebukes Calvus much stronger. But this is a paid job for you, and time spent furnishing details that people are less likely to go back and consume is time wasted, so I get why such re-edits should be kept at a minimum.

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I assume mordens journal will get a new part at the end of every seas story, possibly same with neviro and other main characters we meet later on

Oh no, I’m more than on agreement on showing what Curse users can do rather than being told what they can do. Julian outright one-shot us, and Morden was able to fight him to a standstill (or at least escape), so that should give us an insight on how actually strong they are.

I was just making an example if Vetex REALLY wanted to do it at that part in the story.

I think the story is kinda just repetitive and boring and the characters are just kinda dry its pretty disappointing with character development when the character im the most invested in is the guy who almost died from calvuses attack that deals like 20 damage

Bro… you are looking at 15% of the entire story, of course they wouldnt have their actual character development yet, we’re literally at the beginning of the entire story :skull:

its not that good for early game either, feeling like it goes to slow and fast at the same time
Iris goes from hating you to venting out about her dad and stuff, something that probably should be saved for late vimir when i feel like she would trust you more as you travel together. Morden just seems too obviously affected, and people like ruby roger are probably going to die to a fortified brig in nimbus. I know that she does slightly get to know you better and better, but to be honest you should still essentially be strangers, since you only really meet up ever so often unlike morden, who stays with you for pretty much the entire story. Everybody who mentors you like warren just feels like a parent who makes you do chores for him, and it just doesnt sit right with me, like if he had the amount of power that he was implied to have, he could have just killed king calvus with a disguise on. Irises character doesnt have much depth either, just being a girl who gets really angry but has an insecurity. Mordens is honestly pretty cool, since it has a personal conflict he has between his pacifist mindset and the death curse, but i feel like the other characters just lack depth.

Another thing that I have an issue with is the fight scenes. In one of them, she disintegrates a centurion and like fifteen other soldiers, but during forest of masts, she loses like 900 health to level 60 pirates. I’m probably being really picky since breaking bad and stuff has spoiled me with really good compelling characters that probably dont even fit in the arcane universe

I still love the story, its pretty well written even if there are glaring flaws in it

tl dr iris sucks i hope iris gets stabbed by a castaway i rescued and i can have some frost brigand as my second group member

Tbh, the only reason why she even goes with you is because she kinda has nowhere to go now. Her only purpose was to find her dad, who seems to be the only person she was close to, but he’s gone.

It’s also hinted she was a loner and that she probably had no friends (which was my impression to her reaction when you call her a friend).

Tbh, I did thought it makes some sense that Iris is somewhat more quicker to pen up as she’s got no reservations in expressing how she feels (anger and all) and that you chose to help her all the eay through despite being a stranger. Thats what the whole point of the conversation in Windrow.

This part is mostly my opinion though, you can disagree with this part.

But do realise she never really “hated” us at the start. She just thought we were a bounty hunter coming to track her down. It was never personal hate, we were getting in her way, and she was clearly not in the right mindset at the time lol

He wouldnt have known that King Calvus was a High Lord, it seems we killed him before Warren seems to find out.

Plus, it would likely still have repercussions, the main reason why he didnt get involved in the Keraxe War is because his own kingdom will also end up in war as well. He was trying to avoid being seen in the Bronze Sea at all because he used to be a famous figure there.

He could have a disguise, sure, but I doubt it would last long. Sensing exists in this world too, they would know something’s up with this dude.

Didnt she literally say that her power is tied to her emotions and that its actually weaker when she’s not angry? At Ravenna Prison Arc, she was FUMING. She never found her father, meaning she realised she was dead. So she was channelling all that anger at the time (she literally says she needs to blow off some steam)

That time, she probably wasnt as angry (well, on that personal level), and it seems the amount of pirates constantly coming at her worn her down.

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do you think the side characters ever question the morality of dragging an amnesia patient around to assassinate royalty and high ranking members of a secret organization?

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Said royalty also partakes in genocide.