Being able to talk to the bosses before fighting them
i like the environment and the way how some npcs just tell u to like fuck off when theyre closing
Yeah entirely, the music made me play it for hours upon hours because of it’s unique feeling.
Even now, AO can’t really replicate that.
100%, WoM’s exploration really made you feel connected to Magius.
Like the ships that could spawn on land, showing you a feeling of the old-world of AA. Or also the statues, but the War Ages aren’t canon anymore
Usually the game seems less impressive the more you play it (at least for me) but when I got bored I just started trading instead (before the devaluation of boss drops and crowns, the inflation of headless and valuation of seasonals) so it was genuinely fun to farm oaths knowing once i got 8 i could trade them for a sunken, nothing was really super absurdly unaffordable (this wasn’t the main reason i liked it nor the reason i started, but it was one of the reasons i played it for such a long time before finally quitting compared to other games)
the fear factor from stumbling across the minorsur only for him to run you over
Likely how movement didn’t feel idle. It was boring at times, yes, but you could always find chests, encounter enemies, and loot structures.
Besides that, enemies were of your level, and it felt nice. There was some strong NPCs that were level 120~160, but you had to go out of your way to fight them by entering their lair.
In AO, meanwhile, going from point A to point B is a chore as there’s nothing to distract yourself with. You just have to wait until your ship arrives at your destination and change its direction every so often in order to avoid hazards.
As for the enemies, you now either encounter weaklings that don’t stand a chance against you, or monsters almost twice your level, without your awareness nonetheless.
Also this has been looming over my mind for a while now.
Theos’ death in AA/AR feels much more impactful than if any part of AO’s main cast is killed off.
until the 3rd sea, AA seemed to be an upbeat, “beat the bad guy and save the world!” kind of story. Theos’ speech at Sunrise Ravine foreshadows his death later on, and the 3rd sea overall shifts the mood from upbeat to somber. It gives the player a moment of emotional whiplash.
Meanwhile, AO starts right off the bat with tragedy, with the first arc ending with uncertainty. It While yes, this is still a 100% valid way to write a story, it requires a lot more effort in the future if any deaths will feel that impactful.
i mean to be fair we are in the mid first act of the story, of course we arent gonna be super invested
I’m going to add something that really shouldn’t be controversial rq
Ao first sea story >>>> aa first sea story and it isn’t remotely close, aa story didn’t really get going until the second sea
the 1 king ramses II fan is after you now, watch out
I am the number 1 forums sand simp and i assure you that hes a fucking FRAUD! FUCKING BROWN WIND USING CLOWN!
I’ve been simping sand for 3 years before he even JOINED, he’s not even CLOSE to my power
yes, but you are splitting your simpingness between sand and inferno, so you aren’t using 100% of your glaze
You’re right, but unfortunately for you NORMIES I have 200% glaze potiential, so an even split would still be above everyone else
The only one who’s ever come CLOSE to matching me is @Crim, and he was defeated long ago
story wise yes
but verdies solos calvus
Obviously that’s a given
for me, it was something new in roblox that i really liked. the pvp and pve is just very fun and i spent a lot of my time walking around, looking for chests and fishing to see if i could get a sunken sword. mostly the exploration and the fights, and i also liked seeineg some npcs fight eachother
the only reason you were the biggest sand simp is because I simply hadn’t joined yet
I loved a few parts, but there are two main things that I haven’t seen people talk about:
The huge trees: The gigantic, super-tall trees would block out the sun, make you feel smaller, and in general make you feel more lost in a large forest. I really wish some islands had these trees in ao.
The fact that you couldn’t dash: while a lot of people didn’t like this, I think it made the game better aside from pvp. Traversing areas felt like an actual travel, with you choosing the best, most efficient path to get from point A to B. Enemies also actually felt threatening, and could stress you out if they managed to get you low. (You would have to weave between trees and obstacles to avoid projectiles, and struggle to get to higher ground.