shiftlock would help
I think having no shift lock actually makes the fighting more strategic. You will turn around and face forward pretty quickly when not sprinting, but not infinitely quickly. This prevents the ability of moving your mouse quickly from playing too big of a role. However, you can choose to sacrifice accuracy for speed if you sprint.
the hitboxes are fine, you just arenât used to them. the hitboxes are the weapons themselves, also the spear wonât do damage if you are hitting them with the shaft
I could hit your mom without the weapon even facing her hahhaha
I think the main thing is that you need the weapon itself to be hitting the enemy for it to actually do damage. Pretty sure what most people do is just jump in and start swinging wildly, so if you do that youâll inevitably just phase through them, and you canât hit them if youâre too close/inside of them. I havenât had any problems and i donât think you will if you keep in mind that you need to be just the right distance away.
This is why people have issues with the spear. The spear has a very short blade length, lower than the culture daggers, but it also has a long range, meaning you canât just hug your enemies and expect it to hit. The hitbox is only on the blade itself, I assume.
I think Vetex is going for realism with the hit boxes, I do have some problems with them especially with the spear but I think theyâre fine overall, definitely need some tweaking
And the tree hit boxes really need to be smaller
bro you just revived a two-month-old post
Oh no I did-
this is like the second time youâve done this
And Iâll do it again
No, you wonât.
This is a threat.
Yes I will
This too is a threat
Wrong.
j-j-jumbo?
is that you?
I changed it to Jumbo with a capital J. I evolved
Oh My God.
Whyâd you revive this fuckinâ post anyways
I mean I donât mind
but still
big ass necrobump