Oh boy here I go info-dumping again!
Warning: I know Sif’s section is very long, but I promise you the other’s are much shorter : )
Sif Pollux
Magic: Light/Lightning/Spirit Energy
Class: Savant in story, Conjurer in game
Skills: Light Magic Project, Swordsmanship, Poetry/Story-Telling
Homeland: Keraxe
Dominant Bloodline: Apollo
Lore: Grew up as a farmer, his parent’s being wealthy textile merchants who traveled a lot, but still made time for their sons. Sif as a youth raised sheep, grew fabric crops like cotton and flax, and practiced his Light Magic in hopes of one day becoming a Light-Singer. Light-Singers are light mages who use their magic to create illusions to preform folk-tales and stories. Sif being a legacy of Apollo had a greater control over his light magic, even being able to change the magics color to bring life to the tales he told in ways unseen by anyone before.
Unfortunately as with all things in the Arcane Universe, this peaceful life couldn’t last. Hearing of his odd abilities and prodigious magical talents, the Order of Aesir captured Sif when he was 16 placing him into their “research” division ran by a man known only as Agamemnon. Most of the research done was on ways of coercing and enforcing strict loyalty and obedience in subjects, for the purpose of creating the perfect soldiers. This project being known as the Psychopomps Initiative.
During the training Sif was actually killed at one point, but was brought back through the Physician’s Cure (My fellow Riordan fans rise up) a Vestige of Asclepius able to bring people back to life shortly after death. (Vestiges are artifacts imbued with the powers of the gods. Similar to spirit weapons, but tied more intimately with that particular deity, being a byproduct of that deity’s death. Examples include: The Chains of Thanatos, The Bracers of Ares, and The Aegis of Athena.)
After his death and resuscitation, Sif was put through more mental conditioning and physical training, all in preparation for what Agamemnon called “The Final Exam.” After a year of horrific training, Sif and all the other candidates were thrown into a large arena with the last four standing being deemed the winners. Sif was numbered among these four, the other three being Morden, Tucker, and an associate’s oc Veneta. In their victory they were all given new names, so that Agamemnon could strip away the last of their old identities leaving them with nothing, except what he gave them. Sif for his exceptional performance in the exam, coming out of it having not spilled any of his own blood. Was given the title Achilles. In addition to Achilles, Morden was given the name Thanatos, Tucker was given the name Hermes, and Ventea was given the name Persephone.
Achilles now 17 was sent on missions with the other Psychopomps all around the War Seas, gathering information and completing high profile assassinations for the Order. Their main targets being Curse Bearers. With their training and unique lineages giving them control of spirit energy, they were cable enough to take down 5 Curse Holders in a single year. The most high profile being Mamoru Shura, Bearer of the Acid curse and late Daimyo of the Ryujin dynasty.
Eventually after two year of barbaric treatment, traumatizing missions, inhumane experiments (including having his bones replaced with Arcanium so Agamemnon could imbue the Psychopomps with his magic,) and constant physical and mental abuse. Sif escaped with the help of his fellow team mates. It was truly Tucker’s plan, as his high amounts of Spirit energy gave him the power of prophecy the young Oracle was able to predict the Wrath of the Gods and the Chaos it would bring to the Order’s hideout where they were kept. Unfortunately during their escape Persephone chose to stay behind to give the other three a chance to escape, Tucker died to an arrow (something he knew would happen for a long time,) and Sif was knocked overboard just as he and Morden had cleared the Order’s fleet.
However, in those churning waters, Sif met something. An entity of great power, a large serpentine being who offered him a favor should Sif continue to fight against the Aesir and their goals. Sif agreed, and asked that his memories be removed, thinking that it would also remove the trauma and guilt he felt. The creature agreed, sealing off Sif’s memories until the time came he would need them. Yet, the body and soul remember far more than the mind, and even with his memories sealed Agamemnon’s training stuck with him. As did the screams of those he’d slain. Sif awoke with no recollection of who he was nor how he found himself in the Bronze Sea.
After speaking with Morden and arriving at Redwake, Sif agrees to clear out the pirates that had invaded the island. With a blade in his hand for the first time since he was free, the training that Agamemnon had forced into him took over. The battle was over in moments, men slaughtered like cattle while a haunting melody played in Sif’s near unconscious mind.
To explain, before Sif get’s a handle on himself and during times of extreme stress. His mind will dissociate from itself rational and moralistic thought will be replaced with only a will to survive through the only means his body in this state know how. By following Agamemnon’s training, this style of fighting is not militaristic, but instead surgical. With rapid graceful movements targeting vital areas of the body. Cutting tendons, breaking ribs, increasing the pain until the victim is effectively paralyzed. This style of fighting was taught to the Psychopomps as it is highly effective against Curse Bearers, seeing as the only “easy” way to kill a Curse Bearer is to incapacitate them.
After this incident he trains in the town (not actually shown in the story I’m writing but may be added someday) and learns some self-control and discipline before going to fight Shura and the rest of the plot of the game ensues.
Some miscellaneous events being that he rises to the rank of Captain in the Grand Navy in only a matter of months. Finds his notorious brother Alex, while said brother is on a Sea-Water bender and destroying Navy ships.
Falls in love with Iris and the feelings are reciprocated.
Nearly assassinates Nilah, during a celebratory ball due to Agamemnon’s interference, he also shares his first kiss with Iris at said ball before it all goes to pot.
Becomes known to the War Seas as The Guiding Light.
Also if any of you are interested in seeing Sif in action going through the game’s events I’m currently writing a fic with that very premise.
You can find it here: A Guiding Light Upon the Sea
Alex "Storm" Pollux
Magic: Lighting/Light
Class: Warlock
Skills: Farming, Sewing, Leadership, Drunken singing, and Bartering
Homeland: Keraxe
Dominant Bloodline: N/A
Lore: As the name suggests Alex is Sif’s brother, specifically his elder by two years. Luckily for him his life hasn’t been quite as harrowing as Sif’s, but it still hasn’t been great. Their lives share essentially the same trajectory with the exception that Alex planned to take over the farm like his father had from his father.
That was of course until Alex’s younger brother got kidnapped. He left the farm in search of his brother, but found only the incompetence of the Grand Navy, a love for an outlaw named Caria, and an even stronger love of that bitter elixir Sea-Water.
Yes during his journeys to locate his brother Alex ran into and fell for the feared outlaw Caria, inventor of the Sailor-fist style (yes I know this messes with the time line of Caria only discovering the technique a few months before the main plot, but eh, the mentors are more game mechanic then people so I don’t think it affects anything.) Together the two cut a swath of terror through the Navy’s waters. Robbing, hijacking, plundering, and yet never (intentionally) killing all over the War Seas. During this time he changed his last name to Storm, not wanting to damage his parent’s reputation with his antics.
Alex during this time became something of a revolutionary, as I mentioned he never intentionally killed any of the men he fought. Instead he would ransom them back to the Navy or convince them to join his crew. This led to the Navy being outraged and trying multiple times to execute Alex, and yet he managed to escape every time.
I should probably explain his hatred for the Navy, you see Alex had once trusted in the inter-seas institution in his youth before realizing the path of a farmer was for him he’d thought about joining the blasted sea dogs. However, when he came to them a humble man looking to find his brother, the Navy did nothing. They said they searched everywhere except the Dark Sea and seen had not hide nor hare of Sif. Alex depressed and grief stricken turned to drink, and then that turned to anger, and that anger turned to fury at the Navy and a drive to take the whole organization down.
However, Alex’s outlaw ways would come to an end upon finally finding his brother. The two met on Alex’s ship the “Miss Fortune” and after a brief engagement, Alex was brought into custody. Upon realizing who Sif was Alex, promised to turn his life around, and he an Caria retired to Keraxe. Spending their days tending to the farm that Alex had often talked about with her.
Adrian Day
Fighting Abilities: Glass/Ice, Spirit Energy, Rifles, Revolvers, Rapier, Basic FS (Will change to Radius in future)
Class: Savant
Skills: Investigative journalism, marksmanship, elocution, operating a typewriter, minor amount of fulguricity engineering, and being nosy.
Homeland: Skyhall
Dominant Bloodline: Athena
Lore: Born to a well off Skyhallian family Adrian Day grew up with a love of stories. The Agora being one of Skyhalls primary institutions and a large contributor to the educational sector of the kingdom, led Adrian to grow a passion for journalism. Learning how people and the world at large worked. He graduated with honors from Skyhall’s Aeolus University with a major in Journalism and a minor in mathematics. During this time he also studied various styles of combat, including fencing, marksmanship, and basic brawling. As well as practicing his magic. He wouldn’t learn about his spirit energy until his adulthood.
His career began with what was supposed to be a simple economic report on the rising price of green apples in the Bronze Sea, which ended up with him being kidnapped by a cult and nearly sacrificed. Luckily through fast talking, and some combat he came out it with a thirst for adventure and two concerned bosses.
Over his years as a reporter he’d interviewed many high profile people around the War Seas. From King Calvus Caesar IV to the proctor of the Azura Province Warren. However, his favorite assignments are though with an element of danger, from infiltrating smuggling rings, investigating corrupt constables, to a seas spanning conspiracy to allow a single group to gain power over the entirety of the Sea Cluster.
After investigating the strange assassination of King Zephyr (or Icarus if you like Ghostly, though I like to think Zephyr’s a bit more progressive than Icarus, having taken a wife from Sameria and having a healthy relationship with her.) Adrian learns of the Order of Aesir and their plot to obtain the Knowledge Curse. This where his story (which I’m in the process of writing … kinda) begins.
Agamemnon
D̸̰̳̓̏͒̋̉͆͝a̶͙̗͋͘t̶̮͎͊̽̀̚a̷̧̢̹̳̯̼̋̇̓͠ ̵̦̣̣̥̺̊̌̒̕n̷͔͕̅̈́̇̒͘o̶̢̢̟̙͂̎͂͊́̚t̸̖̳͖̤̫͎̓̊̓̿ͅ ̵̇̓͐̄̕͜f̶̃̆͂͊͜o̵͙̭̩͙̓̇̒̈́̓̔u̴̟̜̠̐ń̵̢̃̋̌͘d̸̛̺̖̻̈́͌
Edit 1: Added Homeland for Alex, added Homeland and Bloodline for Adrian
Edit 2: Added Notes for Edit 1.
Edit 3: Changed Adrian’s legacy from Hermes to Athena