For those who don’t know, with the Weapon crafting update they added a system called “Weight.” What this does is when taking a weapon skill not native to a weapon type and putting it on that weapon, it alters the stats significantly based on the weapon type.
For example, putting Flying Pheonix on a Dagger extremely fast but also tiny, while putting Tempest on General Argos’ Halberd will make it exceptionally slow but also massive.
Right here is a size comparison between a Dagger and a Greatsword with the exact same tier and Size affinities (I don’t have a Warlord slot)
My question is, why does this exist? We already had weapon stat affinities for altering weapon behaviors, couldn’t Vetex have just altered the affinities of these weapons instead of adding a whole invisible system that silently changes the behaviors of all non-native skills?
I’m under the impression it would’ve made more sense if daggers for example just had smaller, faster stat affinities rather than having an invisible system that essentially replicates the same effect.
btw guys this is mostly a rant post about how the Argos halberd is kind of unusable because the Collosal weapon Weight stacks with its terrible speed affinity and so Tempest takes over 3 seconds to come out
But since it’s a hidden system we can’t know the exact difference in size and speed, which is a pain for minmaxxers. Instead of having a hidden system they could just adjust every weapons’ affinities so as to account for their weight too.