I hate the idea. I can only beg Vetex not to do it. The immersive NPC was what made a part of Wom Wom. No they aren’t wasted memory space if they’re sleeping. Add a feature so that they wake up and accept quests. No it isn’t annoying if you kill them. Make them respawn after 3 minutes. Please Vetex.
This might sound like an annoying child rambling shit he doesn’t know about but please. Well if they get removed. I tried at least.
Edit - I’ve calmed down well I hope roblox engine improves and we might get walking NPCs in the future
Edit 2 - Holy shit this fucking blew up this is my first forum post that blew up this big. Thanks for motivation gamers
See the thing about Wom which fascinated is me that it had many Open world aspects many games didn’t have. Talking NPCs were a part of them. They moved and they slept and they walked I was really impressed seeing them being removed is making me sad but if it’s for the better I hope it’s for the better. Welp ok then
Seriously NPCs just standing there is ugly, the immersive NPCs were great, sure they had some flaws but as you just said they can be fixed, going into a town and seeing all these different characters walking, sitting, jumping, sleeping, it was great
If anything, the NPCs movements and interactions made me love the game. Alongside the huge amount of customization the game allows. Seeing the immersion go will be quite sad to see…
But possibly, Vetex MIGHT keep NPC immersion for civilian NPCs in towns. They wouldn’t sleep, generate quests, or be damageable, but still seeing them wander around and being able to give you different dialog when you talk to them would make me, and many others, quite happy!