there was this one guy who looked really close at the microprofiler and found that the main two offenders are high humanoid count and high mesh/material variation
Introduction
In September of last year, I created a topic going over my findings on what is causing the significant lag in Arcane Odyssey. It was a quickly written post with not a lot of in-depth analysis. Today, I decided to dump Arcane Odyssey once more and try to come to a closer conclusion on what was really causing the lag in Arcane Odyssey–now that we have Occlusion Culling and other miscellaneous optimizations to the Roblox Engine. Fortunately, and unexpected to me, I have been able to co…