its the weakest of all the other stat builds in stats. Let me explain
You’ll get 2 stat points when you level up, and the level cap at end game will be 1,000. the easy calculation of 2 x 1,000 gives you 2,000 stat points to spend at end game. This means full stat builds will have 2,000 points in 1 category, hybrid builds will have 1,000 in two categories, and prodigy will have 500 in all categories. It doesn’t take einstein to see that 500 is much smaller than the stats of other builds.
You’ll have to juggle around a lot.
Prodigy only has stat points in all things, meaning at end game you’ll have to juggle around magics, fighting styles, and weapons, not to mention other things such as lost and ancient magics along with tools like torches or fishing rods. This means by endgame you’ll have your entire bar for attacking or tools filled, which may make it easy to slip up.
And before someone goes and says “HoW aBoUt YoU tAkE oUt SoMeThInG lIkE mAgIc” Thats essentially the point of other stat builds. If you’re gonna make this argument why are you doing it with prodigy?
vetex did say for the second magic quest portion all classes would get smth special since weapon/str users don’t really need a 2nd mind. we yet see what the other classes are getting but likely big enough where they stand out and viable in their own way.
warden especially since it nothing but extra hp. it has to have something going for it and savant likely will follow so with smth that stands out
maybe but seeing how aa and ar having 3 magics, 3 weapons, rods and pots it hardly would be an issue. just gotta get used to it and isn’t too complex
I predict the only good builds will be the ones that go all out on one offensive stat (like Mage, Berserker, or Warrior) or ones that mix an offensive stat with Vitality, (like Paladin, Juggernaut, or Knight). I don’t see having 2 modes of attack being useful as both would be half as powerful as investing it all in one.
Maybe other builds will be useful if given some other special thing, like Conjurers being able to use magic weapons and warlords getting that weird fighting style + weapon thing.
there are going to be unique interactions between the combat styles e.g. a weapon skill affected by a fighting style.
savant users will have a wide and versatile kit, i imagine that their combo potentials may make up for their lack of concentration in a specific combat style - because even though it’s safe to assume it won’t be a viable build it would be neat if it is
Savants and Wardens are what I feel are by far the 2 worst builds of them all. Yeah warden gets +6 extra hp as of now, but at what cost? The other stats will gain more power and eventual skills so the extra 6 hp becomes effectively useless, and then the Savants don’t get much of anything. Conjurers will get the best in the magic weapon department, (which gives high variety to the spell department, not to mention plain ol slashing) and warlocks get the fabulous thing known as magical fist-fighting. Just watch as I have all the fun in the world with a combination light magic, (and other magic too) Intensity, Agility, and Attack Speed (though that one probably has no effect on mere punches/kicking and slashing but whatever there’s something known as plain ol magic anyways) with the thing known as Flash Fists. (The only fighting style that I will ever get and use (at least, with the current fighting styles planned but I will probably use only exclusively Flash Fists anyway)).