this is not complete lol, or is this a future heads up
is it just the ui right now
no but the elements actually work rn (except their special effects)
that’s good enough
i might wait for more people to vote tho
(edit: nvm)
oh shit shield is bugged (shield damage reduction or shit was determined by the ATTACKER’S element, not the TARGET’S element)
slight update i guess:
- you can see what element you currently have
- buffed block health regeneration speed by 8x
retaliate changes:
- changed retaliate damage to 20 (buff)
- changed retaliate cooldown to 2s (nerf)
- changed retaliate max size to 80 (buff)
- tween time for retaliate between 4 size and 80 size is 0.5 instead of 0.25 (nerf)
i might rename retaliate and overdrive
- [keep same name as before]
- release
- burst
- aura
- surround
- [other]
0 voters
reasons for renaimg retaliate: sounds a little odd
- [keep same name as before]
- power-up
- super mode
- focus
- adrenaline
- overflow
- abundance
- [other]
0 voters
reason for renaming overdrive: translations kinda fuck up
Is the stat difference between the elements too small, good, or too wide?
Lowest Damage: 0.5x | Highest Damage: 1.5x (no DoT) or 2x (with DoT) (diff: 1 or 1.5)
Lowest Speed: 0.75x | Highest Speed: 2.5x (diff: 1.75)
Lowest Size: 0.75x | Highest Size: 1.875x (diff: 1.125)
Longest Cooldown: 1.125x | Shortest Cooldown: 0.75x (diff: 0.375)
Most Expensive Mana Cost: 1.125x | Cheapest Mana Cost: 0.75x (diff: 0.375)
Worst Shield Damage Reduction: 62.5% | Best Shield Damage Reduction: 100% (diff: 37.5)
- too small
- good enough
- too wide
0 voters
- ~0.125
- ~0.25
- ~0.375
- ~0.5+
0 voters
- ~0.125
- ~0.25
- ~0.375
- ~0.5+
0 voters
the problem is that speed is only relevant for a few spells but damage affects all spells
i might replace retaliate with a spell that allows you to summon a lingering part in the air
also what should the cone range scaling formula be (math warning)?
- (Size_X, Size_Y * ((ElementSpeed + 1)/2), Size_Z) * ElementSize
- (Size_X * ElementSize, Size_Y * ((ElementSpeed + ElementSize)/2), Size_Z * ElementSize)
examples (64 is default 1x range):
fire range, formula 1: 64 * 1.5 * ((1.25 + 1)/2) = 108 (1.25 speed, 1.5 size)
fire range, formula 2: 64 * ((1.25 + 1.5)/2) = 88 (1.25 speed, 1.5 size)
note: Size_X and Size_Z is the side hitbox/aoe, while Size_Y is the range
- 1
- 2
0 voters
how fast does the character move
80 studs per second, 60 while casting a spell (example: cone)
Sometimes pillar doesn’t do damage for some reason
it’s because of how the pillars work (the pillar itself doesn’t do damage and it’s only a part at the end of it)
beam detonates ball and bullets when it makes contact with them
should i remove that feature
yes
i just realized that cone in winged warriors is literally surge in AO lol
winged warriors/arcane odyssey spell equivalent:
ball | blast
cone | surge
bullets | 20 blast
retaliate | self-explosion
grab | N/A
beam | 20% spread surge
overdrive | aura/focus
also btw im renaming ball → blast and cone → flamethrower
If I’m paid maybe :3
Grab | Snare?
It pulls them towards you though