possibly
I offer you respect of explosion mage
Iâll have to think about that one⌠for a few hundred yearsâŚ
- Water
- Fire
- Terra
- Wind
- Lightning
- Equinox
- Flora
- Fauna
- My Developer Magic (Descended God)
- Water
- Fire
- Terra
- Wind
- Lightning
- Equinox
- Flora
- Fauna
Stats (BASED ON THE UPCOMING UPDATE)
Always remember higher cooldown/higher mana cost is worse.
Water:
- Damage: 0.75x (Ice is 1.25x)
- Speed: 1x (Ice is 0.8125x)
- Size: 1.375x (Ice is 1.3125x)
- Cooldown: 0.9375x (Ice is 1x)
- Mana Cost: 0.8125x (Ice is 1x)
- Shield Damage Reduction: 87.5% (Ice is 100%)
- Special: Switching to ice, Soaked for 25% mobility loss to enemies for 10 seconds (stack with iceâs freezing for 50% mobility loss)
Fire:
- Damage: 0.5x (DoT of +1.5x across 4 seconds)
- Speed: 1.25x
- Size: 1.5x
- Cooldown: 0.75x
- Mana Cost: 0.75x
- Shield Damage Reduction: 62.5%
Terra:
- Damage: 1.375x (DoT of +0.375x across 10 seconds)
- Speed: 0.75x
- Size: 1.3125x
- Cooldown: 1x
- Mana Cost: 1x
- Shield Damage Reduction: 100%
Wind:
- Damage: 0.5x
- Speed: 1.625x
- Size: 1.875x
- Cooldown: 0.75x
- Mana Cost: 0.75x
- Shield Damage Reduction: 87.5%
- Special: Knockback
Lightning:
- Damage: 1.375x
- Speed: 1.9375x
- Size: 0.75x
- Cooldown: 1.125x
- Mana Cost: 1.125x
- Shield Damage Reduction: 62.5%
- Special: Paralysis (prevents opponents from moving/casting any spells for 0.25 seconds, countered by shield but summoning it is delayed)
Equinox:
- Damage: 0.75x
- Speed: 2.5x
- Size: 1.25x
- Cooldown: 0.9375x
- Mana Cost: 0.9375x
- Shield Damage Reduction: 62.5%
- Special: Blindness
Flora:
- Damage: 1x (DoT of +0.375x across 8 seconds)
- Speed: 1.25x
- Size: 1x
- Cooldown: 0.75x
- Mana Cost: 0.875x
- Shield Damage Reduction: 100%
- Special: Hallucination
Fauna:
- Damage: 1.125x
- Speed: 1x
- Size: 1.25x
- Cooldown: 0.875x
- Mana Cost: 0.9375x
- Shield Damage Reduction: 100%
- Special: Lifesteal (25% damage â health)
Descended God (Developer Magic):
- Damage: 1.375x
- Speed: 1.5x
- Size: 1.125x
- Cooldown: 1x
- Mana Cost: 1x
- Shield Damage Reduction: 87.5%
- Special: Lifesteal (12.5%)
Spell Scaling
Blast:
- Damage: Yes
- Size: Yes
- Speed: Yes
- Cooldown: Yes
- Mana Cost: Yes
Flamethrower (Cone in main game rn):
- Damage: Yes
- Size: Yes
- Speed: Yes (Distance/Reach)
- Cooldown: Yes
- Mana Cost: Yes
Bullets:
- Damage: Yes
- Size: Yes
- Speed: Yes
- Cooldown: Yes
- Mana Cost: Yes
Pillar:
- Damage: Yes
- Size: Yes
- Speed: Yes (how long it takes for it to reach full distance/size, inverse proportional, 50% efficiency)
- Cooldown: Yes
- Mana Cost: Yes
Burst (Retaliate in main game rn):
- Damage: Yes
- Size: Yes
- Speed: No
- Cooldown: Yes
- Mana Cost: Yes
Grab:
- Damage: Yes
- Size: Yes
- Speed: Yes (how long it takes for it to reach full length/reach, inverse proportional, 50% efficiency)
- Cooldown: Yes
- Mana Cost: Yes
Beam:
- Damage: Yes
- Size: Yes
- Speed: No
- Cooldown: Yes
- Mana Cost: Yes
Overdrive
- Damage: No
- Size: No
- Speed: No
- Cooldown: No
- Mana Cost: No
- ascended god is always the strongest!!!
(inf damage, 40 speed, 20 size, 0 cooldown, 0 cost, inf% shield damage reduction)
inf% shield damage reduction makes it so that any attack that hits me while i have my shield active instantly heals me to full health (the shield damage reduction code actually makes this possible)
Idk equinox sounds cool
If you only add explosion I think you will know whoâs vote will it get
i feel like i should buff terra to 1.5 damage and buff floraâs speed to 1.375 and reduce floraâs cooldown and mana cost to 0.625
also only 1 magic has 1x damage and size and only 2 magics have 1x speed
NEW STATS? (unlisted stats means theyre the same, with asterisk means might not change)
Terra
Damage: 1.5*
Speed: 0.6875*
Flora
Speed: 1.3125
Cooldown: 0.5
Mana Cost: 0.5
(i can imagine a mage unleashing vines (which are weaker than other elements) but swiftly)
Descended God
Damage: 1.3125*
Shield Damage Reduction: 75%
ngl i feel like i could add something like mutations and explosion is a possibility
- Yes
- No
Unfinished: Water/Ice (Slowness), Equinox (Blindness), Flora (DoT + LSD)
Finished: Fire (DoT), Terra (DoT), Wind* (Knockback), Lightning (Paralyze), Fauna (Lifesteal)
*windâs knockback on aura/retaliate/burst would be disabled for the next update because i have to do some fucking 3d trigonometry for this
Canât figure out how to do status effects for the life of me, so thatâs good progress.
What does Equinox blindness look like?
iâd say basically shadow and light clash in your face, or a bunch of black/white spots on your screen or maybe something like shadowcastâs blinding effect which is mainly white but blacker at the edges(?)
If itâs just spots, then you could get around it by moving your camera. It would be more annoying than effective. What if instead, it just forced you to miss for a second. Like if youâre using beam your beam will suddenly point in a random direction regardless of where your cursor is or if your aim was just frozen in place from the moment that you got blinded until it wears off, but youâre still able to do other things like move
you sorta canâtâŚ?
itâs supposed to have something like a blindness gimmick
does it cover the whole screen?
not really, iâm thinking more like deepwoken shadowcast blindness (white in you of you but black vignette)
im working on the game rn and heres the blindness effect i have so far
so itâs not complete blindness basically
yeah but itâs enough to be very disorienting
Couldnât you get used to it?
unsure but i need something quite powerful⌠hmmâŚ
also btw the effect is somewhat seizure-inducing on multihit moves (needs to be fixed)
Imo blindness should either be all or nothing. Either it prevents you from seeing the enemy or it doesnât