Winged Warriors: Possible Balancing Feedback?

Should I make water magic automatically use the ice shield? (aka water has 100% shield reduction)
  • Yes
  • No
0 voters

What I mean by this is that whenever you press [F] to activate shield while your current element is water (at least what element the server recognizes you have), should it automatically use the ice shield which is better?

If yes, this means water technically has 100% shield damage reduction. If no, this means players will have to remember to press [Y] before activating their shield.

Technical scripting terms below (further explanation)

Whenever you toggle your element from water to ice or back, you tell the server to change your element by firing a RemoteEvent. This is the same route/mechanism used whenever you choose your element upon spawning.

Normally, you canā€™t change your element after you spawn (even if you use hacks, I added a preventive measure). However, I hardcoded an exemption from the server if youā€™re trying to change your element to ice from water or vice versa.

The element data (StringValue parented to player instance) is actually different when you switch from water to ice.

Yes, ice will be available in the next update.

this is what floraā€™s poison disorienting effects looks like (i might still add more)

also i might add 2 new spells: zone and ram

Zone

The zone spell allows you to summon a block made of your element lingering in the air. Do whatever you want with it. You can keep the block active for as long as you have enough mana. Press H to activate. If you press H while you have a zone spell active, itā€™ll remove that block and stop the spell. Press H again to place the block in a new position. You canā€™t spam this spell.

For water, ice, terra, wind, flora, and fauna, you spawn a collidable block in the air. You can stand on it or use it as a weird shield.

For fire, lightning, and equinox, the block is a damage zone instead. Anyone inside the zone will take damage.

Ram

The ram spell coats your body in magic energy and you fly at very fast speeds to ram your opponent. You donā€™t lose stamina because youā€™re mainly flying via telekinetic magic manipulation. This also means that lorewise, one could fly by coating themself in their element and telekinetically lifting it. Fire, lightning, and equinox canā€™t do this because they arenā€™t collidable.

all poison/insanity effect messages/thoughts:


(more can be added in the future)

LETS GOOOOOOO
Ice crew on the way

i could actually release the update in like 1-2 hours but i could delay it so i can make the 2 new spells

Update released.

Status effects finally added, map changes added, spell stat tweeks, and spell balancing. Wait, did I list everything already?

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Ah yes, the shrine:


Flora is pretty trippy
image
Snowball
image

hereā€™s the list of all insanity messages:



(btw these messages can get translated by changing your language, so enjoy ig)

i forgot to mention but i generally buffed the damage of every spell

also this might be one of the last few updates on the combat demo

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im gonna add 2 new spells for the next update: ram and zone (i explained this alr)

Ram

Create a ram out of magic and quickly fly towards your opponents.

If your magic is tangible, youā€™ll gain a noticeable speed boost and your ram will break after hitting one enemy.

If your magic isnā€™t tangible, youā€™ll gain a very small speed boost and your ram wonā€™t break after one hit. You could ram as many enemies as you like within a time limit.

Lorewise, intangible magics donā€™t have a noticeable speed boost because you create and ā€œrideā€ on magic, almost like telekinetically controlling a certain element.

Zone

Create a lingering block of magic. Do whatever you want with it.

If your magic is tangible, the block of magic is collidable and you can stand on it if you want. It can block projectiles.

If your magic is intangible, the block of magic will become a zone that damages everyone inside it. It also canā€™t block projectiles. The block of magic will also be larger.

Magic energy will actively drain while a lingering block exists. You canā€™t spam this. I havenā€™t decided what shape this will be, but itā€™ll be either a cylinder, cube, sphere, or thin 3d square.

for both of these, each element will gain a new property: tangible (boolean)

also btw descendedgod will be intangible

Sure.
Consider it done


side note but i just realized descended god is actually kinda shit (or shittier than you think?)
also shield dr is different here, 1 = 100%

here are some plans for the potential future:

Custom Armor Crafting

You know how bosses have their own armor with their own stats? Who forged it? Iā€™m going to let players be able to make their own armor (feel like a custom made boss?) using different materials, which have their own benefits or drawbacks.

Thereā€™d be different materials with different stats, such as some materials reducing less speed but giving less defense, or making you do more damage.

You can also design the armor drip-wise.

There wonā€™t be weapons as it wont make sense for their anatomy and theyā€™d be useless.

Ranked

This is a pvp game. Ranked mode is only available at max level. Thereā€™s also a leaderboard haha.

Styles (unsure)

During midgame, you could opt for a style which greatly changes your build and how you use your element.

Potential ideas:

Water:

  • Cryomancer (hard hitting ice and slowness, (unsure) lose access to using water)
  • Floodbringer (pressure, aggressive, aoe)
  • Wavedancer (somewhat calm, defensive, swift)

Fire:

  • Hellfire (aggressive, aoe, high damage, pressure)

Terra:

  • Sandstorm (possibly pressure, aoe, medium speed, medium damage, THEREā€™S SAND IN MY EYES AAAAAAAHHH)

Wind:

  • Windsurfer (agile, possibly pressure, aoe, speed)

Lightning:

  • Sniper (damage, few but powerful attacks, possibly speed)
  • Stormbringer (possibly pressure, frequent attacks, aoe)
PvP Shield

You can only attack players within a certain level range. The ranges are possibly:

1-20, 21-40, 41-60, 61-80, 81-100

Drip

A shitton of accessories, and possibly the option to outright sculpt your own ones. There would be no limit to how many accessories you can wear if I could make that, although I should probably have one if someone decides to wear like 1000+ and lag the game. If there is a limit, itā€™d be like 12.

Races (quite explained)

Players can pick 1 of 4 races, which are classified into 2 groups.

Group 1 (i need a name): bird-humanoids, bat-humanoids

  • normal health
  • glide-flight
  • normal stamina

Group 2 (i need a name): butterfly-humanoids, mosquito-humanoids

  • 0.5x health
  • full 360 flight (just like in current winged warriors combat demo)
  • less stamina

Fauna gaming

also i forgot to mention im most likely adding m1s mext update (they will be magic tentacles)

THE HENTAI UPDATE

THE HENTAI UPDATE IS REAL

:skull:

Should Winged Warriors be a battlegrounds type game or an rpg?
  • Battlegrounds
  • RPG
0 voters
Battlegrounds

There is no grinding needed. Everyone is max level. Everything is free. You can easily switch up your character/build in a few steps. You can also make any armor you want, with all the materials already being provided.

RPG

You will start from level 1 and have to level up in this 99% PVP game. You are dependent on other players existing to progress, just like Rogue Lineage (you literally canā€™t progress to max with singleplayer as you are FORCED to pvp for alignment). There is no permadeath and there is a PVP shield preventing high level players from attacking lower level ones.

You will also have to gather materials you need to make armor, which is mostly vital for a good build.

im done with zone so iā€™m already releasing it despite ram and m1s not being ingame

i make half baked updates hahaā€¦?

zone:

  • same damage as beam
  • 120 mana cost
  • 4s cooldown per zone area
  • zones have a lifetime of 8s
  • tangible: zone is a solid shield that you can stand on (no damage)
  • intangible: zone is a damage area

finally released ram but slightly incomplete:

  • lacking windup
  • lacking speed scaling

also most magics now emit particles and i added ice particles

i might add a few new element-exclusive spells
notes:

  • names are not final
  • ultimate spells are very strong but have high cooldowns (30+ seconds)

water: fury of the tides

  • ā€œultimateā€ spell
  • summon a shitton of water from behind you (high aoe)

fire: burn everything to the ground

  • ā€œultimateā€ spell
  • (has something to do with lingering fire in the air)

terra: crush it all

  • ā€œultimateā€ spell
  • a shitton of giant rock bullets/chunks

wind: get away from me

  • ā€œultimateā€ spell
  • dash/fly at extremely high speeds (maybe 400 studs per second) and push back anyone hit extremely far

lightning: bolt storm

  • basically a fusion of bullets and pillar spell
  • you generate 10 bolts next to you and click to release one (cooldown between bolts is 0.25 seconds)

equinox: blind them all

  • ā€œultimateā€ spell
  • closest to a fusion of blast and flamethrower
  • release a giant wave of magic energy that blinds every when hit

flora: vines of death

  • ā€œultimateā€ spell
  • summon a lot of vines that would ā€œclapā€ and hit everyone inside

fauna: heal self

  • semi ā€œultimateā€ spell
  • heal 50% of hp

descended god: none

  • will have more powerful stats in return

ascended god: kick all

  • kicks everyone from the server

FUCK THIS SHIT Iā€™M OUT, PROJECT CANCELLED

reason: magic power simulator does everything winged warriors does but better