Worldbuilding

finally detailed the magic system huh?

Fiducia has been renamed to Sirakair
Sequi has been renamed to Malkir
Focaii has been ranamed to Curas

Sirakair are manipulators of Serreth. Usually the term refers to people who can manipulate Serreth while under the influence of a blessing, however the few who can manipulate Serreth without direct intervention from an Arasirikis oftentimes fall under the term as well.

Fortune

Fortune is the term used to describe the natural effects of a blessing from a god without any further manipulation. Anybody who can call upon fortune by means of prayer is called a Malkir. Blessings are extraordinarily simple - they are the slightest pull on Serreth to provide a small gift of good luck to those who follow a god - but those under the effects of fortune are provided with the slightest step they need in order to begin to access Serreth themselves/

Stage 1: Sensing Serreth

With enough training, while under the blessing of a God (usually an Arasirikis), Sirakair can see the physical lines of Serreth providing the blessing. These are usually very faint, and require time and effort to notice alone. Oftentimes, Sirakair will call upon successive blessings from different gods and record the Serreth they can see under each blessing, to map out the lines and find a suitable blessing to call upon, since the fortune provided by a blessing is amplified in areas where many lines of Serreth cross.

Stage 2: Manipulating Serreth

Manipulating Serreth is significantly more difficult than just sensing it. Most of the best Sirakair can do nothing more but direct their fortune in a certain direction (for example, to make a gunshot fly straight) without additional assistance. There are a few exceptions where Sirakair can directly manipulate the world around them, but people skilled enough to do this are a handful a generation.

Curas

A curas is an object can entwine itself in Serreth. While under the effect of fortune, and wielding a curas, the cumulation of strings can allow for significantly easier sensing and manipulation of Serreth. These objects are of great value, and can be sold for extraordinarily high prices.
The most powerful of curas are weapons of extreme terror and destruction, including the one that destroyed the Great Republic of the Stamstani Province in the year 1017.

Magic

Those close enough to the Serreth to be able to manipulate it while not under the influence of fortune are rare, but one of the greatest gifts provided to mortals by an Arasirikis was the gift of magic to the royal families of the world by Narindus. Even distant members of royal families can oftentimes be as strong with Serreth manipulation as other Sirakair who have practiced their entire lives. Since the gift of magic grows stronger with proximity to any monarch within the family, in certain parts of the world royal families have united in order to try and make their offspring as powerful warriors as possible.

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You should just write a book atp man

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I mean I think I might try to at some point, but probably not anytime soon. I have a few ideas for parts of the universe that I could write into a book but they’re all so different and I’m not particularly confident with my writing skills in their current state.

Kada, and the Price of Power

When Curas are not available, a family of techniques called Kada can be used to maximise usage of Serreth. They require lots of practice to learn, and generally sacrifice control for ease of use. One such example is the Kada Vellétina.


The Kada Vellétinta is the name of a Kada invented by the Miarikis Harethiza Hal and also the name of the sword technique that utilises it.

Kada are techniques used by Sirakair to maximise access and usage of Serreth and work through a variety of methods in order to do so.

The Kada Vellétinta works under the principle that the hardest part of manipulating Serreth is pulling on the strings directly. As long as you have a vague idea of where nearby Serreth is, and are concentrating on a simple goal (i.e. cutting ‘through’ the Serreth to unleash an action) you can allow the rest to happen naturally.

Originally, this was used in a sword form by Harethiza Hal, and a few people - including his son Akiro Zyotura - who learnt it under his tutelage, although in later times practitioners discovered ways to perform this technique without a blade. That being said, it was made famous through Akiro’s work On the Study of Northern Swordsmanship which he wrote during his time in Ipaferi Iferissoa Al Seir, and those familiar with it often associate it with powerful wind-like slashes.


Manipulating Serreth can be extremely dangerous and strenuous. Many an Arasirikis and Sirakair have died attempting to pull on the strings. In fact, in battles between Arasirikis, it is often more common for one of the Arasirikis to die from attempting to do too much too quickly than it is for them to be killed directly.


working a bit more on the Ifefiresan Family Tree. Most of these people are yet to have gained a name but I have marked them anyway.

Also named the last ten monarchs of the Impexis Magirusa

Dakatok II (Sort of pronounced Dach-a-toch, the actual sound is /datɬatotɬ/) trying to outlive everyone else lol.

I abandoned worldbuilding two years ago because I found the neurotic (not self-deprecating, I’m thinking of Freud’s statement that all humans are in a state of neurosis, psychosis, or perversion) fantasy that reproduced the hobby suspect, at least in my case. And I think, in the corner of my mind, I have concluded that a similar fantasy animates the hobby in others . Nonetheless, out of fairness (and personal ignorance of psychoanalysis), I have not made the same judgment of others openly. But in the two years since then, I have never seen a worldbuilding project in the /r/worldbuilding subreddit that was not animated by the fantasy I am referring to (or, least, did not appear to). This one seems to be much of the same.

I do admire the attention to detail, though. Personally, my attention drifts a lot when I am engaging in an activity guided by unspecified desire. When I am studying, I have the meta goal of understanding a certain thing and can rein in my errant thoughts. But while worldbuilding my goals were always vague and motivated by egoistic desires (like “make something good” or “make something unique”). In such a state, I could only manage to scribble all over the page (well, digital page) for two or three days before giving in to diversions.

I guess what I want to know is what motivates you to keep going. Sorry if I’m being vague, I’m still testing the forum’s waters.

I mean, I won’t deny that worldbuilding is frequently a chaotic affair where you’re not always consistent about what you make, but that’s kinda just art as a whole. Besides, it’s a hobby—there isn’t necessarily and “end goal”, it’s just something to do that feels fulfilling.

Personally, I Worldbuild and write because I don’t get purpose out of much of anything else besides human interaction which I barely get. I guess you could compare it to exercise—you’re building your ability to make something happen for the purpose of being able to do so. Except, unlike exercise, this thing you make can expand beyond you. That’s just me, though.