actions speak louder than words let me just tell you that
And youâve shown no example of actionsâŚ
neither have you but aight
you guys can keep arguing but
If knockback is as powerful as you claim why is wind considered so mid
DoT is useful in nearly every situation because itâs literally just more damage while you arenât attacking
most of your examples can easily be combined (1-4 can all be combined), 5 isnât true anymore as far as Iâm aware, and 6 applies to literally any status (blinds and damage much more so!)
wind is a fun gimmick but thatâs all it is right now, a gimmick
tell me why iâve seen like 3 tier lists that people I think agreed upon where wind was seen as S tier
then
Because it clears a shit ton of status effects, has the 3rd highest speed, and has the same damage as explosion. (The knockback is just a plus)
a big plus if you know how to use it
I think you meant to say âknockback is a fun gimmick.â Wind is definitely not just a gimmick
No, itâs not that big of a plus. You also see shadow on S tier and it does the same shit as wind except it clears no status effects, no knockback, and has a .025 higher damage affinity.
shadow does more damage, doesnât knock people away (which in a map where you can run essentially forever is not a good thing the overwhelming majority of the time), and the status clears are very matchup specific. Wind sacrifices damage for a gimmick that can be actively detrimental.
Also yada yada scaling (you realize that 0.025 is what puts Shadow in the same damage range as wood and water, right?)
Wind is in no way an S tier magic.
Wood and Water are also not 1.3X speed which is what makes Shadow so good. Wind does .025 damage less and the knockback isnât a bad thing as itâs more useful in 1v1s that having no knockback is in 1v1s. Running will be annoying regardless of what magic youâre using. Wind also has a higher speed than Shadow which you failed to mention. Status clears are another reason to pick that specific magic over another, it doesnât make them not useful at all if it only works with certain magics, iâm saying that higher speed, much more status effect clears, and knockback puts it on at least the same level as shadow if not more.
Gonna be honest with you, pedro.
This is the most dumb and pointless arguement I have ever seen you make, no really, what the hell is this.
âPhysical advantageâ, did you just make that up?
Clouds are difficult to see through and just running through them will damage you.
Terrain damage makes it harder to traverse and can leave you vulnerable.
DoTs cancel regen and causes damage.
Blindness, get this, blinds you.
and knockback just pushes you back some and does literally nothing else.
Please explain what makes knockback so special.
Notice how nobody, and I mean nobody wants a forceful set, thatâs because the only time that knockback is even useful is if you are using wind.
Even at max level, I bet it will take atleast half of a dedicated build to get noteworthy knockback.
Youâre basically asking why snow doesnât burn people.
come on man you really have to vault in here and restart the argument after everything has died down,Iâm fucking tired my dumbass thought having 3-4 arguments at the same time was a good idea do you expect me to come back at you with some constructive arguments that donât sound like some drunk 3 year old that just smoked a pack was trying to prove the earth is flat?
hi
I agree
Wind and Shadow are the same speed bro, and have you noticed that both of those magics are known to do far more damage, as well as shadow being larger and having FAR better clashes.