"y'all are arguing about definitions hehhh" - The_Legend_7.0

stop dodging the argument

clouds have Nothing to do with knockback

both of u guys have a point ngl,

the clouds are an excellent example of how certain magics have something other magics cannot obtain via enchantments etc. but in my biased opinion, it would be cool if all magics could create a knockback. this is not to target wind, only strictly because knockback is a simple addition to a magic, whereas clouds are more complex and intricate. and it would be dumb to have an enchantment like, “your gold blasts now create linger clouds of particles that scratch your opponent’s skin”

now, knockback (from the forceful enchantment) is still prettttyyyyy useless, so other magics having it through enchantments wont really make wind less unique. like sure it makes it semi possible to do what wind does with it’s knockback, but no one would actually do that unless knockback gets buffed. that’s why wind will still be unique, it’s got that push and it doesn’t need to equip knockback stuff for it, so it can keep high damage etc yeah u get it.

in other words, knockback enchantment is useless. someone might say, “yeah so why the fuss about having it removed?” well i dont want it removed because its still something we can do. and it’s cool to have a lot of somethings.

and removing knockback won’t give wind any more of an advantage . .

as of now, no one even uses knockback (forceful enchantment) because it sucks. so it doesnt really make sense to complain about how it gives wind an advantage. maybe later on when levels are higher or something, wind will have this massive push back, but an easy fix for that would be to extensively limit how much knockback wind users gain per leveling up. actually i dont even know if their knockback has any relation to their level, im not sure if it’s the same if ur level 1 or level 90. so if we’re keeping knockback, we can just add a new enchantment for amplification. im already brewing an idea on this and i’ll link it to this reply when it’s done.

tl;dr

  • keep knockback bc it cool to have many things
  • add amplification stat as a new enchantment (do not rework knockback)
  • removing knockback does not make wind superior

both @Level and @Pedro are right :+1:

They shouldn’t lol, knockback is the niche of Wind and lost magics similar to it. Making wind actually stick out is something I see no problem with. Knockback as it is is already an incredibly niche choice, with no real discernible use case. For most cases, pushing people away is a detriment unless you’re using a really fast magic that benefits from it, and those magics are usually running mostly power to make up for the anemic base damage.

Knockback as a stat would not be missed by more than maybe 3 people who were using it to meme, and those 3 people were probably already using wind magic and as such wouldn’t see a single change from this

I disagree with adding a new stat when we already have one that isn’t being used though, especially as this would immediately be a boon to anyone who has knockback items

1 Like

yeah u right

but >:C

yea stick out with what I see as the best special effect of a magic in the game

almost nobody is using knockback because its effect is too low to sacrifice other stats that have a visible difference, just like with agility, strength and magic speed

How are you having a debate HERE TOO?

I’m moving some of this stuff omg

fear me

:sunglasses:

Ok now you just sound like you’re trolling. I’d much rather have clouds or a DoT like magma’s, OR removing status effects like bleed rather than knockback.

it’s the most unique effect of them all and has way more uses than a flat dot or blindness

:fr:

I can agree with that.

That’s cap, flat DoT has a shit ton more uses and blindness has less uses but you claimed it was the, “best effect,” not the, “better than blindness,” effect. Also you forgot to mention how clouds are better than DoT and blindness.

i saw a window to add a new stat when i thought of this suggestion to change up the names and how the effects of some of the enchantments look: https://forum.worldofmagic.dev/t/changes-in-the-enchantments-not-the-actual-stats/44653

but it is kinda pointless to keep knockback. i just liked the idea of having many enchantment things cause its cool

lol

yall are arguing about definitions hehhh

damn bro name at least 2 uses for extra damage that aren’t indirectly reducing someone’s healthbar over time or impeding their regen speed

Tf you mean “indirectly reducing.” It is literally ticking your hp. If you restrict specific scenarios I could say,

“damn bro name at least 2 uses for knockback other than funni and stunning them(rarely)”

Stops people from combat logging, keeps them in combat decreasing their stamina gain.

1.pinning against a wall
2. disorienting
3. controlling their position
4. nullifying their velocity
5. forcing them to miss
6. annoying them

that enough uses for u?

stunning

Not even true

BRO TF YOU ON? HOW TF YOU CONTROLLING PEOPLE WITH KNOCKBACK? This is some voodoo shit

stunning

false

funni

So, No.

ask the people that ran into a tree or hit a tree after they’ve been hit with a wind explosion

image

Ok lemme give you a tip, hold down right click…

:fr:

And if you’re blaming the tree, that’s the tree’s fault not knockback. BRO fr poison stops people from hitting shots because they ran into a tree.
:fr: