Magic: light/shadow (they are basically identical, what do you want from me?)
Way too annoying to fight, want to know 9/10 times how a fight against a light mage goes?
Air stall using Light beam, light explosion, light blasts all at max size. Take like 150-200 damage and have your screen obscured with an attack from an opponent you can already barely pinpoint midair to begin with. Get hit with extremely misleading/desynced light explosion hitboxes. Your Blind and beaten like a dog before the opponent hits the ground.
Source: Am Metal/Light mage.
Its blind effect combined with its fast, spammable misleading high AOE, with ok damage makes it frustrating to do anything against, metal is ok at close range but really ineffective in a firefight because almost everything is faster and even if it wins a clash the projectile is usually destroyed by the much faster flurry of projectiles following it. Its difficult to use effectively despite being the far end of the extreme, while the other end of the extreme light/shadow, is extremely op because ironically its everything metal is not.
As someone who uses both it really shows how actually unbalanced individual magics are right now and very few are willing to admit it, let alone the devs.
Fighting Style: Boxing this style seems like an obligated carry over from AA, and is frankly almost nothing more than a noob trap. You gain nothing of value from boxing, other fighting styles preform better.
Thermo fist is basically the advanced form of this class and does everything this does but better. No one and I mean no one has ever used boxing, i have yet to see a single boxing player at all that isnt completely unaware of the other styles. The fact that basic combat will preform leagues better than boxing shows how worthless boxing is.
Weapon: The flintlock (singular) Zero point to this weapon, you got rifle’s and you got dual flintlocks (and bows), you use singular flintlock if you have zero clue what your doing. I get in theory, if you got dual flintlocks you should be able to use only one, but it just serves to show that the weapons system tends to be really full of fodder. (whether you consider that a good or bad thing with how every weapon has an unfinished skill list currently, is up to you)