Your own custom magic?

fuck custom magics

apex style
leg+hand based fighting style with purple shockwave visuals
2.5 damage
1.5 speed
3 attack size
each hit on an enemy with a technique removes their ability to use skills for 2 seconds, adding 0.5 seconds for each extra hit during the duration

wicked

Atlas Magic

A spirit mutation of Earth, Water and Wind. Rather than control the spirit energy of the target, this spirit mutation instead warps the spirit energy latent in the terrain around the caster, causing minimal damage to the world around during a fight.

Stats

Power: 1.05x
Size: 1.4x
Speed: 1.4x

Magic Mechanics

Gimmick: Terrain-based Attacks

The closest element to the user will always be used for an attack between Earth, Water and Air. This can be controlled based on what the caster is standing on.
- Standing on solid ground will form Earth attacks (decreasing speed by 0.4x),
- Puddles and Pools of any liquid will form water attacks (decreasing size by 0.4x),
- Attacking in the air will form Wind attacks (decreasing power by 0.2x).

The Clashrates, Synergies & Status on hit will be determined by the element used (their base magic counterpart), with the exception that Bruised and Soaked will always give a +10% damage bonus.
Atlas Magic cannot cause terrain destruction with any attack.

i tried to keep this ver a little balanced bc i dont like big numbers with no justification

I saw that random dot and genuinely thought it was the UT/DR soul

Alright, remake this

Niflhelm Magic (Combination of Ice and Death)

Stats

Damage: 3.15

Size: 3

Speed: 0.95

Destruction: 3

it’s actually just about where the epicenter lies i’m pretty sure

um mine would be true death magic which is a mutation of death magic and umm

damage: 10000x
size: 1x
speed: 10x (u cant escape true death)

and also it gives a status that um when you get hit by it it ages your character to 100+ and it also makes u die of old age and wipes ur character

Could be called Hel Magic or Nifl Magic (or other synonyms of Niflheim/Helheim). It’s the norse realm of the cold and death

“Niflhelm” Magic is a perfect idea, thank you for suggesting

Radiation feels a little basic for a fusion like that but alright bruh

Butterfly Magic (pseudo ancient) Lost magic

Damage: 0.8x - 1.4x
Size: 1.0x
Speed: 1.15x

Arcanium Stats:
+75% Power
+25% Attack Speed
+25% Range
+10% Range
-5% Defense
-10% Resistance

First Gimmick - Overload

The damage affinity increases on how hot the user is. Upon reaching 1.5x multiplier, the person wielding this magic starts to take (Max health * 0.01) damage every second. The only way to cool down is by drinking tide potions, seawater, being in cooler areas, or not using the magic for a few seconds.

When the wielder of this magic reaches zero HP while at max heat, they will let off a high-damaging explosion that deals (Base Health/5) damage all enemies within range. (Max: 500). Inflicts burn + massive knockback. Hitbox probably r = 50 studs using sphere formula

There is a 5 second delay before explosion goes off. Reseting above 5% HP does not activate it. It is blockable/parriable

Water/Cooling based magics hard counters this gimmick.

Second Gimmick - Status Effect Copy

The Butterfly magic doesn’t have any unique status infliction. If the wielder only has this magic as their only heat magic, it will inflict burn.

However, if the wielder’s first magic is another elemental gas heat magic like plasma, scorch, inferno, etc. Butterfly magic will replace the burn status effect with your first magic heat effect and will inflict that status effect. (Does not change the multipliers)

However, depending on how strong that heat magic is, you will take a lot more damage per second at max heat.

At max heat, the magic can inflict Burn status effect (weakened version) plus the first-magic heat effect

Clash Rates

1.30x Against Wood
1.20x Against Glass, Sand, Snow, Ash
1.10x Against Ash
1.10x (At Max Overload) against Lightning, light, Shadow, Wind, Poison
Clashes Neutrally against Lightning, Light, Shadow, Wind, Poison
Clashes neutrally (At Max Overload) Magma, Plasma, Crystal, Explosion
Everything else clashes lower than 1 without overload/with overload

Depending on how many seconds the burn effect last for, Butterfly can deal ((((log(x)^20))/(sqrt{25}))+1)% more damage

Butterfly magic more so an aberration of phoenix. Tis got them wings as well

hmm i might have a few lost magic preferences/ideas:

phoenix + inferno + storm
time + gravity + light

Slash+Cloud magic. Ts is boutta be as powerful as Cataclysm, just you wait.

Bloodflame Magic

Allows the user to sacrifice their own life force to conjure flaming, sanguine energy that siphons vitality and intensifies as the user’s health fluctuates.

0.675x-1.35x Power
1x Speed
1.1x Size
0.7x Destruction

Overview

Overview

A fiery lost spirit mutation that uses life force as fuel, hence the name “Bloodflame”. Power, healing, and damage taken intensify as the user’s health percentage either increases or decreases, encouraging health fluctuation and berserker (risk/reward) playstyles to bring out its potential.

It manifests as a hot energy magic that appears as glowing, crimson red energy with neon red and purplish red flames.

It is based on the non-existent magic, Bloodflame, that Sangdrassill magic is composed of.

Magic Mechanics

Magic Mechanics
  • Spells have an innate +10% regeneration (additive) and +2 drawback.

  • Spells inflict “Exsanguifire” on hit, a DoT effect.

Ensanguinated Energy Bar

  • While equipped, an ensanguinated energy bar appears (similar to Thermo’s heat bar and Sailor’s seawater energy bar). This bar ranges from 0% (empty) to 100% (full) and is (visually) rounded to the nearest whole number.

  • When the user loses or gains health through any manner (including drawback, excluding natural health regeneration), the ensanguinated energy bar increases by the percentage that their health changes.

    • For example, if the user receives damage or healing equal to 10% of their maximum health, ensanguinated energy increases by +10%. Ensanguinated energy gain is halved for healing potions.

    • Ensanguinated energy can only be gained if the user’s health actually changes. Healing 9999 health while at 949/1000 health will only increase Ensanguinated energy by +5.1%.

    • After some time, ensanguinated energy begins to drain by -2% per second. However, the timer before it begins to drain is increased by 1s for every 1% ensanguinated energy gained, up to a maximum of 10s. Outside of combat, ensanguinated energy drains regardless of the timer.

  • Ensanguinated energy grants the user effects that scale linearly based on its percentage:

    • Increases Bloodflame magic’s power (damage dealt) based on 100% of current percentage.

    • Multiplies healing received by the user based on 25% of current percentage. (excludes natural health regeneration and healing potions)

    • Multiplies damage received by the user based on 20% of current percentage.

Status Effects

Exsanguifire

Deals 4% of attack damage every 1s, lasting for 5s. Each tick heals the inflictor for 25% of damage dealt by the DoT tick.

Essentially a fusion of bleeding and burning in terms of synergies and clears.

Interactions & Clashing

Interactions & Clashing
  • Cannot be used underwater, projectiles that make contact with any water body will evaporate and create low damaging steam.

  • Clears the Freezing, Soaked, and Snowy status effects.

  • Similar clashing rates to Fire Magic.

Synonyms

Synonyms
  • Blood/Bloody (:person_in_tuxedo::cookie::hot_beverage:)

  • Bloodflame/Bloodfire

  • Hemoflare

  • Exsanguifire

  • Sanguine

  • Crimson

  • Red

  • Scarlet

  • Vampire/Vampiric

  • Exsanguinating/Exsanguination

  • Ensanguinating/Ensanguination

  • of Blood/of Bloodflame/of Bloodfire/of Hemoflare/of Exsanguifire/of Crimson/of Red/of Exsanguination/of Ensanguination

Sounds like Thunderbird (?) and Spacetime

Fractus magic because apparently its when clouds are ripped apart by winds

I’ve heard something like this in the discord server for rigs

Yes, I used Aweome_Wafflez’ organization style because it looks nice and clean

Death + Darkness + Poison
Apollyon Magic (Ancient)
“A creeping, festering darkness that absorbs all light and consumes all in its path like a hungering void that spreads and destroys like a malignant disease.”
Power: 0.5x - 3.75x
Speed: 1.2x
Size: 1x - 3x
Destruction: Yes.

Overview

A magic that manifests itself as a pitch-black darkness that absorbs all light, leaving no room for lights and shadows to discern depth. Apollyon Magic comes from the Greek name ‘Apollyon,’ which comes from the Hebrew term ‘Abaddon,’ meaning ‘Doom.’ It is also referenced as an angel of the abyss and place of destruction in the Bible.

Mechanics

Much like Thermo Fist, Sailor Fist, and Vanishing Fist, Apollyon Magic has two meters. The first is ‘Consumption,’ which increases the more you blanket the environment in its darkness. The more you consume, the more powerful the magic gets. Consumption only depletes when you unequip the magic, causing the darkness to slowly fade and reveal the ravaged terrain.

The second meter is ‘Instability.’ Instability increases the more you use attacks, depleting one second after you stop attacking. The more Instability you have, the larger the magic’s size becomes. However, if you fill your Instability meter completely, your body is consumed and you unleash a blast of Apollyon Magic that deals 15% of your max HP as damage to yourself.

Status Effects

The effect applied when struck by Apollyon Magic is called ‘Void Sickness.’ It prevents any and all forms of regeneration, and clears HP given by Saturation. Void Sickness, however, can be stacked. It will do nothing new until the fifth stack, which will replace the debuff with ‘Void Consumption.’ Void Consumption now slows stamina and energy regeneration and now turns healing into slow DoT (Damage over Time). Charging to restore energy restores half as much and deals 0.5% of your max HP as damage each second.

Clashes and Interactions

  • It can be used underwater unimpeded.
  • Does not clear any debuffs.
  • Any attacks that clash against Apollyon Magic causes a burst of crimson and teal lightning shooting from an explosion of pure black energy. This destroys both the Apollyon Magic and whatever the magic clashed against. Clashes do not increase the ‘Consumption’ meter.

Synonyms

  • Apollyon
  • Abaddon
  • Devastation
  • Destruction
  • Destructive
  • Void
  • Abyssal
  • Vantablack
  • Consuming
  • Of Abaddon/ Of Apollyon/ Of the Abyss/ Of Consumption/ Of the Void

good magic but I had a stroke reading this as a chemist