Northern Light?
The forbidden path
Began with ice magic
Wait didnāt someone make a user of this and phoenix magic 1v1 in an art piece like 4 years ago?
oh that one is based on the northern lights, this one is based on the north star
Got it, my bad
Sacrifice + Healing could be funny
Sacrifice but itās self-sacrifice for others rather than an āeye for an eyeā type thing. Harming yourself to heal others.
Rupture + Plasma
Iād call it Radiation, and it start out as condensed balls of yellowish-lime colored energy that travels really fast. Itāll stop and hit a surface and sit there for a moment, where itāll quickly turn red and unleash a massive explosion of energy that blankets the environment is a cloud of unstable particles that slowly break down the cells of those caught inside.
The drawback to the insane size, speed, and power would be long cooldowns, high energy costs, the short delay before the move goes off when it hits a surface, and longer casting time.
Interesting magic!
This topic has inspired me to go in and create a huge doc full of magics ideas Iāve had bouncing around in my head. This had me thinking really hard about what Iād want to have for custom magic and now Iām working on that for a project.
I should make icons for the magics from my projectā¦
(Insert Jetstream Sam gif)
Neutrino Magic.
Might flesh out more later, in essence just light magic that has more size and less damage, but inflicts stacking effects for damage and can bypass clashing, parrying, blocking and terrain obstacles. This is due to Neutrinos in the real world being particles that rarely interact with matter in detectable ways, passing through atmosphere and terrain with relative ease, as well as instruments that might be made to detect them (Neutrino detection is partly luck based, and Neutrino detectors have to be large to maximise the odds of a particle interacting with matter within it, and that interaction being subsequently detected).
Cannot clash against other attacks to stop or weaken them, but cannot be hindered by them either. This extends to dedicated defensive skills such as spirit wall, etc..
When passing through other attacks, a small chance of a luminous mote or flicker appearing within the clash to denote an occasional interaction between one of the neutrinos and the attack itself.
The aforementioned stacking effects from successive hits might be radiation exposure themed, adding minor visual artefacts as well as a weak but lasting DOT effect similar to poison.
A fellow radiation enthusiast I see ![]()
Firework Magic
Type: Lost (man made and mainly derived from explosion magic)
Stats:
- 0.975x Damage
- 1.15x Speed
- 1.35x Size
Arcanium Stats
- 20% Size
- 20% Haste
- 40% Power
- 20% Range
Visual Effects: Literally how fireworks look. It would have two variants
Festival: Yellow as its main color with sparks of red and orange
Starburst: Pink as its main color with sparks of yellow and blue.
Status Effect(s):
Smoldering - Basically the regular burning effect but it lasts over a long period of time and has slower ticks with higher damage. This is applied on a DIRECT HIT from a blast or beam or from the Epicenter of an explosion type spell.
Flashed - Similar to light and shadows status effect, This one impedes vision but also does a small amount of damage, If it is applied multiple times in a short amount of time period it will cause the target to be stunned. This can ONLY be applied from the AOE of any spell.
Lore:
Firework Magic is one of the newer manmade magics, It was created by an experiened ash mage from the Ryujin Dynasty in collaboration with an experienced Thorne Empire explosion mage that used to be apart of the Thorne military but had later defected to the Ryujin Dynasty. It is commonly seen during festivals that take place in the Ryujin Dynasty. Typically only two to three Firework mages are present during these. The magic lights up the sky with color and brilliance, However on the field of battle it paralyzes the footsoldiers of the Thorne Empire with fear, blinding and deafening the soldiers with its loud bursting explosions.
The actual method of ālearningā the magic is not done in the traditional sense with a Hecate Shard due to the fact that it is made by man as oppoesd to by the gods. It is rather a magic that is learned through scroll reading and through practice of conducting the magic. The only magics capable of āmutatingā into Firework magic are Explosion and Ash.
The process of becoming a Firework mage can often be dangerous as overcasting spells can inflict harm upon yourself due to its explosive and bright nature, Some apprentices of Firework magic are deaf, blind or only just partially some are even burned with magic energy. In rare cases there are Firework Mages that remain fully deaf and blind after mastering the magic. As of a result these mages must rely on their sensing, The Explosion Mage who had helped create Firework Magic originally became fully deaf and blind due to repeated use of it in the process of mastering it. Because of this they had to train their sensing to its absolute pinnacle. They are now renowned for their heightened sensing ability across the War Seas.
As for how common Firework Magic is outside of the Ryujin Dynasty, It remains extremely uncommon and rare to come across people who wield it. Anyone who wields the magic is likely a student of the magic or someone who had defected from the dynasty.
(magic circles coming soon if i learn how to make them)
can we get independence variant with red white and blue coloration?
you know what sure
this is the first custom iāve seen in this thread that is actualy interesting and not just some bullshit
so itās just more salt to the wound?
I guess

