Please yes I do not want to be swarmed. Don’t really even see the downsides tbh
The real journey is fighting for your loot on the way back
o shit, ig I’ll have to enter from like the pellion rift and unload at redwake or thorions refuge lol
smh vetex loves ganking, can’t wait for 3 2 million bounty mfs in the same clan to jump me as soon as I leave and steal myloot
What are you doing in the same server as a 3-2 million bounty dude? change servers so you don’t lose your loot
idk lmao
personally, I think that there should be a long-ish scan (all players marked on the map) or shield when coming out of the dark sea the way back to a shipwright really should be a cool-off not the “most” stressful part of the dark sea
it doesn’t make sense now, does it?
the Dark Sea is more calming than the War Seas
(why is it more stressful? because if you die now you not only going to lose everything but you going to lose it to some guy who doesn’t care about all of the work you put in)
I highly doubt many players would camp shipwrights since it would be more efficient to just go get dark sealeds themselves rather than sitting at one of the like 10 shipwrights and waiting over an hour
TL;DR: it’s more efficient to hunt ships than to go to the dark sea if aren’t planning on getting chests in the first place
Vetex? you do know what kind of player camps shipwrights aren’t the problem aka fun hunters?
(while bad not the main problem)
The problem is opportunists think back to the legendary charts, were they doing nothing and just camping in-game just waiting for something to happen/chart to drop? Most likely not like you said.
They would be doing something like fishing, leveling, etc.
if they planned on getting a legendary chart they would grind for it no? it’s more efficient to just grind for them.
so why did it become hell? because they were able to get a lot of awards for easy, little risk, and, time investment (aka an opportunity) in this case it’s VERY efficient
now if they are doing something and happen to see a dark-sea ship coming back, that is a lot of awards for easy, little risk, and, time investment and guess what is going to happen?
sure this “part of the game” fun? yes of course the opportunist just got a ton of awards but it’s sure of a hell of a net loss of fun, however.
so no it won’t be a big problem but is going to be a seed that makes people quit the game
(also how do you even counter luck in this case?)
An error occurred: Body is too similar to what you recently posted
replyed to the wrong guy
This same point applies for normal bronze sealed chests as well? if i see some level 125 grinding ships and has a substantial amount of them of course im going attack them for it. It is no different from the problem discussed in this thread. This so called “problem” is already in the game and is rarely ever talked about because it isn’t a problem.
this problem doesn’t exist for bronze sealed chests because attacking a player for them is straight up a waste of effort since bronze sealed chests are absolutely everywhere, super easy to get, and super easy to get ALOT of.
true. I get attacked more while doing cargo than when I have a lot of sealed chests.
I guess, but take a look at sea of thieves, the game that the whole sealed chest idea came from. In that game there are NPC events called forts that take upwards of and hour to complete even with a squad of 4 people and upon completion are rewarded with a ton of chests and loot that must be turned into the NPCs at port islands, all the while other players can come up and attack to attempt to steal your treasure. This is very similar to how the sealed chest system works in AO. Both games are known as both being PVE and PVP, players should not expect to get the same amount of loot by hyper focusing on one aspect of the game as apposed to participating is both aspects. This hold true for both AO and Sea of Thieves.
Take this gankers
All in all I’m very very against players being able to get rewards they didn’t work for by stealing them from players that did.
Especially if those rewards took genuine effort to get.
I’m going to go a bit off topic with this but I feel like it needs to be said.
Regardless of what is most efficient, the fact is we’re going to be spending a lot of time out in the Dark Seas and acquiring sizable bounty of loot when/if we return from the Dark Seas. While the Dark Seas in this update probably won’t have us sailing out for an hour to reach the far reaches, we will at least be spending that hour around the early parts of the Dark Sea. I’m sure you’re not going to change your mind about this suggestion so I have one thing I want to ask.
Would you ever consider adding in a mechanic in which leaving the game while in the Dark Seas an auto save happens every, say, 10 minutes. Upon death or combat logging this is immediately deleted of course, but this auto save primarily aims to cover two things.
- Let people leave the game in case they don’t have hours upon hours to spend out in the Dark Sea.
- Let people not lose everything they’ve done in the dark sea in the event of them losing connection (for anyone with “McDonalds has better Wi-Fi than I do” Wi-Fi).
In exchange there can be consequences that come from leaving, such as reduced luck which causes negative dark sea events to appear more often. Additionally, to prevent people from spawning inside an island someone had procedurally generated, they can spawn within a range around where they previously left, so if an island is occupying their coordinates then they can appear a random distance away from said island.
Would you consider adding this, albeit not necessarily right now. Alternative giving us a way to open sealed chests in the Dark Sea (potentially for reduced rewards and/or rates) could help remedy this issue entirely. Kinda like would you like to ensure you get something out of this Dark Sealed Chest or just end up with galleons and maybe a gem if you’re lucky because you accidentally destroyed the ship part when you opened the chest (it could even say what you destroyed by opening the sealed chest).
TLDR:
Save mechanic for people who can’t spend a ton of time out in the Dark Seas with consequences.
Or
Ability to open up our own sealed chests (with a tool perhaps) in exchange for potentially destroying the loot/reduced rates. Galleons will be guaranteed and we may or may not be told what we destroyed (something like: “You accidentally ruined this exotic enchantment scroll”).
i’d be down if this was a very pvp focused game, but iirc it’s apperantly much more pve focused, but then we got these systems that just are completly for the weird pvp heads.
make your own suggestion post >:(
Aight then
Except AA Legendary Charts actively encourages people to hunt you down for it by announcing it to the whole server while Dark Sea Sealed are just basic dark sea sealed
Yes that is correct
If you see a ship filled with loot you attack it
Even more so if the ship is damaged and easily sunk
Does it matter to you that you just ruined someone’s 30 minutes (and likely their day)
No not really
I’m not going to try and fight a “psychopath” thinking
But you point of a bronze chest’s being the same is moot simply because dark sea time investment is both larger and harder
And the context of getting the chest are different VERY different the hardest part about the dark sea should be the dark sea NOT gambling to not meet someone like you while heading back.
( why would I call it the hardest part? Because it is even if it’s rare players are still the hardest )