A fix to bounty players being forced to not play the game for 15 minutes after they die

A fix to bounty players being forced to not play the game for 15 minutes after they die
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I got to see this post a while ago, and I agree that the mechanic is too unfair and annoying. Despite many people in that topic’s replies not being very pleasant, the guy’s got a point. When a bounty player dies, they’re forced into an unskippable 15 minute cutscene of the execution, while fame players respawn normally with no issues.

Consistency in games is important. While bounty is considered a “high risk - high reward” path, the execution is just too much of a “risk”. However, the very fact that a criminal is executed after what they’ve done is crucial for the game’s various lore and immersion aspects, so we can’t simply get rid of the procedure.


Addressing the other suggestions on this topic.

Since the topic is so problematic, it is no wonder that many others have attempted to put their piece into solving it. Repeating suggestions isn’t allowed, but these are different takes on the solution.

This person has kept an almost perfect 5-star score throughout the suggestion, that speaks about how much people want the boring cutscene to improve. The person suggested that you will be able to do various activities inside the cell, as well as take quests to do outside of it. They improved the process, while keeping it in game. A gread idea, but it doesn’t eliminate the fact that a bounty player is not able to play the actual game for a prolonged amount of time, while fame player doesn’t have to.

This person suggested the feature being outright removed, and gave reasonable points on why should it. I understand that this is the best solution gameplay-wise, and one that players would want to see the most. However, the very fact of the execution happening is crucial to various lore aspects of the game. The execution, in some shape or form, must stay.

(Couldn’t find a link to the suggestion, but I remember it exists)

This person didn’t put changes to the execution itself, but rather gave fame players an alternative of it, done by the Assassin Syndicate. From the start, that is a bad idea. If one group suffers, and other doesn’t, making them suffer too is not the way to go.

Oh… I found this one accidentally while seeking the previous ones. This is literally the same thing I was about to suggest. Uhhh… Well, I feel bad about making this topic now. I guess, I can explain the thought in better details… You lot got all the rights to blame me on this one.


The solution - a Duplicate. So, how do we keep the execution in the game, but save bounty players from not being able to play the game for 15 minutes? Simple - just replace the player with an NPC who looks exactly like them!

In jail. When a bounty player dies, they will respawn as normal, and an NPC of their appearance will take an empty jail cell. Rescuing that npc will make it vanish without any voicelines.

During the execution. The execution will still take place, and the duplicate will be brought to Palo/Caitara as usual. To avoid mess in the Agora, the player that duplicate belongs to can in no way stop the process. The other players still can, and the npc will vanish like in the jail cell.

If the executed player is around (the area where they are able to hear the process in chat) during the time the executioners ask the duplicate about their final words, they are still able to say them in chat. If the player isn’t around, the duplicate just uses generic criminal NPC responses.

The lore is kept intact - the criminal is getting executed, but the gameplay has received an improvement - that bounty player can finally play the game! However, there is now an issue of both parties in a PvP constantly respawning onto one another.

After dying in a PvP fight, the victim receives 5 minutes of PvP immunity - they are not able to attack other players nor be attacked by them. Same applies to their ship in the very moment they fall in the fight. The victor during these 5 minutes is considered in combat. Use these 5 minutes to bargain, flee, agree on a rematch or leave the game entirely. The victor of that fight, however, cannot leave the game, to prevent people from surprise dropping others and dipping right after.

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I had an idea for a system where you pay a large sum (based off your bounty) to criminals at an Assassin base and they rescue you from jail, reducing bounty lost and skipping the jailtime and execution.

Sure, but this doesn’t remove the “can’t play the game for 15 minutes” situation, it just gives you a paid get out of jail free. The goal of the suggestion is to remove the situation entirely

Unfortunately i don’t think Vetex is willing to do that

There are many vigilant members of the dev team out there, a word may reach Vetex one day. Anything is better than doing nothing at all to combat the problem

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As much as people hate the immersion features, I’m shocked people don’t talk about this one.
It is by far the worst and most intrusive of them all.

Reducing it to a small cutscene would be an enormous improvement to the game.

I completely overlooked it in my Team Immersion suggestion, because I forgot it exists. I only play with Fame, after all

This is honestly a good solution

Yes, but it is a “you either pay, or don’t play” situation. And, considering that players most often die when they aren’t max level, that means they won’t have much cash in their pockets to pay

better than a “you dont play” situation

This is just the same design philosophy that’s been plaguing AO since its early access—band-aid solutions. We—or rather, Vetex—keep plastering on these work-around to a system that has no reason to exist and only hurts the gameplay.

If the system is objectively unfun, adds nothing to the emotional experience of the game, and serves only to waste time, it should be completely cut, not given a work-around.

Also, yeah, take my vote and stars. I still cannot believe Vetex thinks it’s a grand idea to literally put us in “time out” for playing his flipping game.

Still surprised I stumbled across your suggestion. My ideas were always original, weird that somebody else had the exact same one. But, if it works, it works. Too many people wanted the mechanic to be dealt with for me to not notice.

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