honestly at this point the only way that we could make modifiers still be RNG bullshit but not as obnoxious is if vanity items or things that aren’t ever viable for armor can’t get normally modified.
like, I don’t want to dig up a blasted toothpick or frozen leather cap.
Lets say you have a 24% chance of getting a fodder modified item, 75% chance of getting no modified item, and a 1% chance of getting a good modified item. If the modifier chance went up by double you’d get twice as many good modified items (48% chance of fodder item, 2% chance of good item, 50% chance of unmodified item)