My suggestion solves that while not making modifiers more similar to enchants
I think team fights are the most fun form of pvp actually
what even was your suggestion (I’m not scrolling up to look for it too much stuff
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In theory yes, but in practice i believe it will only marginally lower the time. A 10% decrease from 70% is still 60%
“Buff rates it will solve everything!”
Idk theyre pretty boring but i wouldnt want them to be even more boring which is why i proposed the alternative of just buffing the drop rates
I like the modifiers
I like to touch them
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…how on earth is buffing the rates of modified items being found going to solve anything.
that just makes the common fodder stuff more likely to appear
He’s obviously not serious.
No that’s his actual argument
Lets say you have a 24% chance of getting a fodder modified item, 75% chance of getting no modified item, and a 1% chance of getting a good modified item. If the modifier chance went up by double you’d get twice as many good modified items (48% chance of fodder item, 2% chance of good item, 50% chance of unmodified item)
2% is still horrible rates ![]()
you’re trolling right
please tell me you are actually trolling
yea but the concept im describing is still the same either way
whats wrong with the suggestion
dawg.
2%
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Unless there’s some unforeseen issue with the fodder-item vs good-item ratio i dont see a problem
this is our balancing team ![]()