No, the % chance of getting a good apple remains the same whether or not I have 200 or 100 apples with a 5% chance of an apple being good, but if I have more total apples naturally ill get a higher number of good apples in total
yea i already said above we dont just hyperfocus on balancing pvp, thats why i wanted to emphasize that people shouldnt think of the balance team as some pvphead group that ignores the rest of the playerbase
So your excuse for not coming up with a good idea is “the balance team is for PvP”
And then when I say that you shouldn’t only have PvP ideas you agree with me?
I never said that
Nuh uh
i said that specifically changing the chest loot pool because of item bloat isnt a balance team thing
I think you misunderstood which message i replied to
Wait what are we arguing about again
Look at what this message replies to and then look at what that message replies to
Nah I don’t care enough
I’m just gonna leave by saying modifiers being too similar to enchantments is better than whatever bullshit we have right now
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erm actually if you do the math dividing 10/190 yields a decimal number that when multiplied into a percentage gives you roughly 5.2%, meaning that the chances for getting a good apple technically increased by 0.2% ![]()
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you don’t divide 10 by 190 when calculating the % of good apples you got from 200 apples, you divide it by 200 ![]()
I guess you could say he had a…
Dubious little typo sitcom music plays
wdym
there’s 5 apples from the good batch
that’s 95 bad apples
(this is not a reference I swear)
and thus that means there’s 10 good apples and 190 bad apples in total
…oh wait
oops
even if I did the math wrong, the correct math is even worse because it basically shows how useless the global buff is, there’s no change in percentage.
yea itd be like if you had 5 apples, one was bad, and then you had to calculate the % of bad ones but you did 4/1 instead of 5/1
There would actually be a change in percentage, since you’d get less unmodified items. There just wouldn’t be a change in percentage of bad modified items VS good modified items
Only on the forums could an argument about modifiers and enchants turn into math class