A proposal for reworking the most tedious feature of AO: Modifiers

A proposal for reworking the most tedious feature of AO: Modifiers
effort 4.477272727272728 44 quality 4.553191489361702 47 reasonability 4.464285714285714 56

Who is this random

I do agree with it being very grindy. I do not even farm charts, I always just trade for it. But that isn’t a luxury for everyone to have. But then again, these modifier stuff are only for those to min-max their gear. In reality, you really don’t need the “best of the best” gear in the game to do most of the stuff in the game.

If you factor in PvP, then MAYBE it affects it, but other than that, its better for Vetex to focus on just adding more content than reworking already working stuff.

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Ya I would agree… Unless youre doing edtremely large scale AO PvP- You can live just fine without modifiers hahah

Buddy its a famous ao ytber

i’ve said it before i’ll say it again
silver chests should drop things that are a minimum of 50 levels (at their max) below you (e.g. you can get a max level 150 item at level 200 but not a max level 140 item)
gold chests should always drop something that can be upgraded to your level

you’re forgetting one critically important factor: human psychology

if there’s a way to minmax and optimize, most gamers are going to want to be as optimized as possible, especially in the PvP scene, where not having modifiers puts you at an innate disadvantge, not to mention how it artificially raises the level of entry for getting into PvP as those with really minmaxxed grindy modified armor are going to be 100% better off than a chump without.

Oh my-

As of currently, having 5 frozen modifiers gives like 385 defense, or in terms of power, like blasted, gives at most 35 power at max. Other stuff like items are much more efficient in giving power than modifiers.

thats still 2 and a half extra t2 enchants
gamers wanna optimize

…that’s honestly a pretty big difference LOL

gives you enough extra health to live an extra blast or so and more power is always more power

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Isn’t that supposed to be the reward of min-maxing? Like you grinded a LOT so that you can have a slight edge on others. Plus, only like 10% of the playerbase actually PvP’s, so it doesn’t really even matter in the grand-scheme of things,

not to mention the extra defense also increases your regen tick by a noticeable amount

Only when you’re not in combat, when you’re in combat, everyone gets the same regen tick unless you have vitality or regen stat.

minmaxxing shouldn’t be an RNG mess though, which is what modifiers are currently as there’s first of all the layer of getting the actual right chart, an then it’s a game of whether or not you get the item you want or need, AND THEN you need to get lucky for it to be the modifier you want.

that doesn’t sound like I’m in the warseas anymore, that sounds like I’m in a casino.

And this RNGness can also lead to moments where people who barely try can just luck out and end up getting crazy good modified gear, which is irritating for those who had to deal with the shitty luck the game can give sometimes

cant you just talk about my chest idea atp

I agree with that, like the items we get sometimes isn’t the stuff we’re looking for, maybe make it so you get items like arcanium stuff based on YOUR class, more often than other class items. That makes much more sense than right now, and in the future when we are much higher level, the grind for the ever increasing item pool is going to make stuff like getting even a blasted arcanium arcsphere more rarer than getting sunken :skull:

it’s a good idea definitely

though how would people get lower level cosmetic things?

(buffing shop NPCs in towns yo :open_mouth:)

I just disagree with making modifiers appliable to anything, but I agree with the loot-pool being a mess, as-well as how grindy it is to actually get the modifier you want in the first place.

yeah like make it so that you get items belonging to your class at an increased rate weighted
e.g. if you play pure, you get 2/4 your items and 1/4 to all other items (e.g. if i play mage i get 2/4 arcanium, 1/4 vitality, and 1/4 strength)

Like what fartman1314 said (what a username gahd daem), like based on the chest tiers, you get different brackets, wooden gives full/lowerbracket lootpool which is like cosmetic stuff, then silver gives like middle bracket, like around level 70s or smth, and gold gives stuff that you can get to your level, like level 140.