tragic.
Also you should probably put the solutions to any glaring problems in a part at the start, since the forumers dont have the reading comprehension to get past that
tragic.
Also you should probably put the solutions to any glaring problems in a part at the start, since the forumers dont have the reading comprehension to get past that
ao players try not to be stuck up the ass about any minor nitpick they have with the writing of a suggestion in order to have an excuse to rate it lower, getting into a massive argument which only extends the lifespan of the suggestion they wish to defame challenge:
Although it doesn’t tackle the core issue of modifiers directly, I think it’ll be nice to have.
The core issue I believe the modifiers have is that modifiers are mandatory requirements for every optimal builds as they can directly increase the power of an item usually without any drawback. (no, not the stat)
They’re similar to enchantments where you’ll need to have one otherwise you’ll be directly at a disadvantage.
However, the difference between enchantments and modifiers is that it’s much more difficult to get the modifiers that you want than enchantments.
This suggestion reduces the tediousness of modifiers by making it much easier to obtain the modifiers that you want. However, this also makes modifiers more similar to enchantments as the difference between modifiers and enchantments is their grinding requirement.
Holy shit, a good, fair, and generally understandable criticism comment? that’s rare
honestly I kind of don’t know what other ways you could make modifiers healthy for game balanced because they were sort of just added willy nilly one day and ever since have made the barrier into PvP even higher than ever, which is just frankly irritating.
The only alternative I see to this is, well, removing modifiers entirely.
The solution for modifiers, in my opinion, is to make it so every modifier has to trade off something to gain something. Basically, have both advantages and disadvantages.
To take this idea even further, you can make it so unmodified items can sometimes become a preferable alternative to having any modifiers. This is so that modifiers will not be a requirement for some builds.
No need to remove something when it’s already added. It’s much easier to rework something than to remove something and add something to replace it.
That’s a pretty good idea
so like, would superheated lower your attack size for example?
blasted lowers your defense?
Something like that I guess?
Well, the disadvantage have to be significent enough so that players don’t just slap modifiers on without thinking much, and also the advantages should also be good enough that it’s worth the tradeoff.
This problem should probably be left for the balancing team to solves.
I’m not sure how but typ0 seems to have an aura of impossible internet occurances,
from actually winning arguments to recieving fair and unbiased criticism.
Well to be fair. If you have the intellect and the knowledge, it would be much easier and more effective at annihilating your opponents’ arguments, especially if they’re not skilled enough to match your.
But I guess I might have been underestimating the level of skill other people have. Because putting actual effort into thinking seems to already be at least one step above.
It’s not defamation if it’s true lil bro
how is the poor grammar relevant to the topic tho
Poor grammar = not wanting to read yap session
Therefore I ignore the points and rate low. Like how the college/job apps be doing it
we’re going in circles ![]()
I really liked @darkbitlike’s idea though, giving modifiers downsides would help give reason to not run them.
If they have downsides then how exactly does it help weaker armor gain a leverage? I already seen the flaw in that too.
Poor grammar makes it so it’s more difficult to understand what’s going on with the topic. Thus harder to get to the actual point and the intention of the suggestion.
So usually I would also downgrade my rating if the suggestion writing is absolutely horrendous. As it would also make it harder for those who would want to implement the suggestion.
The difference is that I don’t steep to the extreme level of ignorance where I just stop reading the entire thing and make arguments ignoring what has already been addressed.
it’s still giving you a buff isn’t it?
and stronger armor can’t even run modifiers so it’s fair as is
Man maybe I should format my next suggestion a bit better next time
didn’t realize my grammar was THIS bad
Nah it’s debuffing those weak uncommon armor sets with debuffs. Which is bad because they’re already weak.