Don’t get me wrong PVP is fun, the ability to fight others and challenge one’s skills with the game’s mechanics can often be exhilarating. However, I can’t deny the huge annoyance of being bounty hunted for having less than 1,000 fame or getting murked by a player despite having neutral reputation. All the while my ship gets sunk, and my galleons looted. This is especially true for players who aren’t interested in PVP in general and prefer the PVE aspect of the game instead, with their build overall not being suited to the incredibly sweaty combat from players who design their build with the intent of hunting others.
Its especially annoying for many when a PVE player is doing a leisure activity such as solving treasure charts or fishing, but then proceeds to get assaulted, which in of itself gives the attacker an advantage since they’re catching their opponent with their guard down.
Thus I would like to present a solution so that players who want to avoid PVP can deliberately choose:
Introduce a disabling PVP option. Now of course that seems kind of simple but hear me out. When activated a player can no longer be damaged by any other player regardless of reputational status and regardless if they have a bounty or not. Furthermore, this goes both ways, meaning a player with PVP disabled also cannot damage another player who has PVP on, thus preventing exploitation.
Additionally, a player disabling PVP means that their fame or bounty wherever it may be is locked as its current value, and cannot be increased or decreased regardless of how many NPC they attack. It is still possible to reset their reputation at the Grand Navy base even with this mode activated. This ensures that one cannot exploit the system to further climb the leaderboard of positive or negative rep, again with the leaderboard being a “PVP” centered aspect of the game. That being said, people with reputations placing them of the top 100 or so of the positive or negative reputation leaderboard should not have the option to disable PVP, since all they’ll be doing is securing a specific position which would be unfair for those who wish to climb the leaderboard as well.
I understand for many that PVP is a core aspect of the game, but its worth noting that PVP being A core aspect of the game is not the same as it being THE core aspect of the game. Hence I hope this solution comes through to ensure that everyone, PVP or PVE players can enjoy the game for the compartments that they best associate with, rather than being inevitably dragged into other aspects they’d rather avoid.
What do you guys think? Are there any changes to this solution you would recommend.
(EDIT: Wow I didn’t think this post would catch a lot of attention, but I appreciate the replies informing me of Vetex concrete decision on NOT adding PVP option. I do appreciate the discussions that give genuine insight into why disabling PVP might not be ideal, and I hope to see more as time passes!)