the negative flash happens when you take more than 30% of your total health instead of current health.
aight added that edit
That’s so cool
I’m kinda bummed out steam magic isn’t in the game but eh
Alright I have for you some ideas and maybe some other stuff. I present to you…
Ringwisp | Spell
Engulf the user in a large tornado of their magic, the casting button can be held to keep it going for longer however the user will move very slowly and fall slwoly while activated and it cinstantly drains magic energy. Each magic woukd also have a special way of interacting with it aswell.
Rocket/Thrust | Spell
While moving, this spell activates 4 magic circles and thrusts you in the direction you were moving. While creating this spell, you would be able to choose from where it is cast (Hands/Feet/Knees/Ankle). These would be multi-select, and for each one you select the magic cost for the spell would go up. The way the casting location would effect the spell is as follows:
- Hands: -0.25s casting time, attacking, blocking, & guarding are all impossible to do while the spell is being cast.
- Feet: -0.25s casting time, movement is impossible while the spell is being cast.
- Knees: Less magic cost, movement is impossible to do while the spell is being cast.
- Ankles: Less Magic cost.
Mana Armour | Armour
Level 200+
A thjck set of armour resembling that of a spartan. Shines electric blue like Cobalt with a slight hint of blue glow with silver lining the ends. On the chestplate lay a pulsating octahedron resembling a mana crystal.
Mana Helmet: +20 Defense, +2 Casting Speed.
Reduce all magic damage done to the head by %5
Raises the amount gained by the Mana Gauge by 1 per spell.
Mana Chestplate: +50 Defense, +5 Casting Speed
Reduce all magic damage by %5.
While worn, a gauge will appear on the left of the screen. Every spell raises the gauge by the magic cost divided by 10. When the gauge reaches 100, the armour can enter an overload status for 10s, in which all attacks have a 1.5x damage multiplier or can be channeled into a blast of pure Magic Energy, dealing 100 damage + the magic energy stat.
Mana Leggings: +30 Defense, +3 Casting Speed
Reduce all magic damage by %5.
Raises the amount gained by the Mana Gauge by 2 per spell.
Yeah idk im bored
What rarity are the spells?
Ringwisp would probably be a lost spell, Rocket maybe just a rare or normal spell
Aight I added the ringwisp and rocket spell, I’m thinking that the Mana armor might need some stat buffs though. The defense and speed stats aren’t really that high
boss battle vs Typicak the blazing booming bash crash smasher masher
Sorry, we need a better description that doesn’t describe basic things
Cyber Magic, a lost magic.
Summon and manipulate artificial energy, reminiscent of electricity. Attacks on the target inflict the ‘hijacked’ effect, dealing 50% of the initial attack’s damage over 10 seconds. Stacking the effect 4 times stubs the opponent for 5 seconds (DoT does not stack with it though.)
Cyber Magic has 3 different color variants.
Malware: Purple with a red aura
Binary: Black with a green aura
Techno: Cobalt with a sky-blue aura
Magic stats:
Damage: 0.9 + 0.45 over 10 seconds
Speed: 1.5
Size: 1.15
Destruction: 0.35
Magic shape:
Blast attack: The user shoots a disk out with an aura of the accent’s color
Explosion: Standard; darker color on the inside and accent on the outside.
Beam: Many different currents of lightning join together to form a beam. Mostly accent color.
High Jump: a pillar of the main color on the inside with the accent on the outside
Hover: The user blasts down electricity to stay up. Mostly accent color, other than right next to the magic casting circles.
techno
Not done yet
Added
Weapon ideas
Homing dagger
A dagger that never misses.
Level: 100-250
Rarity: uncommon
Description: This dagger is a magically designed arcanium dagger. It can be imbued with magic.
Stats: It has the same stats as a arcanium dagger
Skills: Its skills are the same as a dagger’s though it has a homing effect with its thrown skills. the dagger curving through the air to find a target.
Enchant bonuses: The swift enchant makes it faster while the (intensity)? enchant makes it curve better.
Water Bolt
An ancient bow imbued with storm magic after being lost in the dark sea for thousands of years.
Level: 250-500
Rarity: Exotic
Description: The bow has a wooden base with a string made seemingly from wind.
Stats:
Damage multiplier - 2.4
Range Multiplier - 7.5
Reload time - 0.825
Skills: LM- you fire an arrow
skill 1 - Rain of arrows (inflicts soaked as well as doing the normal skill)
skill 2 - Lightning shot (you fire a bolt of lightning from the bow using up an arrow. If the damage does 33% or more of the target’s health in damage it is paralyzed)
skill 3 - Whirlwind (you release an arrow sending a small tornado forward which pulls players towards it and deals heavy damage.)
Armor idea
Kimono
Robes from a lost civilization. Very comfortable.
Level: 1-50
variants: comes in 16 different color variations
Rarity: common
Stats: intensity.
Added
@AMultiversalEntity and @AChristmasEntity are two names for the same person, so they couldn’t battle each other.
it is an internal conflict
I think you’ve been reading too much rick riordan