not really, all of these are easy enough to dodge.
but headcrasher in phase 2 is meant to instakill all but the tankiest builds, since its the slowest grab here
weapon concept:
pair of sandals
legendary
melee weapon.
Moves:
click: rapidly swinging of both sandals that make a loud slap when they hit something or an opponent, these sandals literally deflect any incoming projectile, however they have small range. if the user only has 1 sandal, this move deals half the damage.
E: the user throws 1 sandal, and if both sandals are thrown, then the weapon cannot be used until a sandal is picked up, power is halved if the user only has 1 sandal in hand.
Q: if the user has both sandals, they will unleash a devastating shockwave around them that deals immense damage and destruction. if they only have 1 sandal in hand, the user will be able to send a long range albeit less damaging force in the direction the user is facing.
R: the user puts on the sandals, increasing all stats. pressing R again causes the user to take off the sandals for combat purposes again. if the user only has 1 sandal, this move can only grant half a boost.
F: the user claps the sandals together to create a low damaging but long stun shockwave around them. if they only have 1 sandal, this move causes the user to violently swirl and create a damaging vortex.
deals 50x damage to roaches and spiders
alright, buffed the stats of the armor to be more leaning into endgame, intended level is now 850-1000
Ikr
The main weapon of mothers
Fact
I’m going to work on the hunter boss with this tomorrow, then imma attempt remaking an old boss idea I made and then probably be done with bosses for a bit lol
My man is grinding
Rampage Magic?
they’d best be counting their days
Bloodboil Magic: Lower end damage for an ancient magic but the effect makes up for it
The magic causes a stacking effect on being hit that shares its name, this effect causes the person hit to deal more damage while taking more damage the damage taken multiplier is notably higher than the damage dealt multiplier otherwise it would be a buff to your target (which would be stupid)
as said the effect is stacking peaking at 3 hits and it loses its effect gradually (if hit three times and the counter hits zero before you get another hit in it would reduce to the effects of 2 hits) visuals for the effect are similar to the red screen effect from insanity toned down and they get stronger each stack.
If you are on a team and your team mate is feeling cocky you can hit them to apply the effect without damaging them.
Imagine a gun specifically made to kill weezer
Could remove one of the de or la in the name
so like Art de Peste Noire or just Peste Noire Magic idk
Repulsion Magic
The user can repel things with magic energy. It looks clear but with some grey lines running around it so you can see its shape. On contact, the target will be pushed back with heavy knockback.
Magic Type: lost, wind mutation
stats:
speed: 2
destruction: 3
damage: 0.6
We don’t really got any mastered magic effects and I’m unsure if vetex will give different effects for mastery.
Should we add this as a list @anon82052662?
i don’t think it’d be correct then
Well it is an idea trello.
We also don’t do base magic ideas other than variants sooo