uh i dont think opening the game up with a whole rant about mordens backstory or the player’s past (which morden doesnt even know) is a good idea
no it doesn’t, you will learn more about the player’s backstory as the story goes on, obviously it shouldnt be thrown all onto the player in the very first sea.
What even is this statement? Do you want there to be 5 different thousand hour long stories for every different type of player? obviously the main character will have their lore based reasons for doing things since you are playing a character in the story, not your own self insert
that wasn’t the purpose of it at all and the beginning actually fits very well if you knew the full story
this is very in character for iris if you pay attention to her dialog, she is hot headed and obviously wasn’t thinking clearly when she decided to go to frostmill and start melting the island
you aren’t really meant to care for him at this point? i dont understand the critique here, obviously you aren’t supposed to care for neviro deeply as soon as he appears at ravenna, the player’s relationship with him is still growing even at windrow
they exist to tell stories that aren’t integral to the overall plot but exist for players that want them
bro did you even play the story? Calvus is the king of Ravenna and no one except the player learned they were even associated with the order until pretty much right before you fight him because its a secretive organization, if there were constant dialog lines randomly thrown in about calvus it would make it too obvious that he was a villain
i dont even get what you mean here, the world - especially for a roblox game - is incredible
redwake already has LOTS of dialog about their culture and stories and such so this is probably the worst example you could’ve chose for this point. As for the redwake warriors part I feel that would be pretty unnecessary, plus the chief says that the warriors should stay back in case of another attack (or something like that)
warren is gone after you defeat elius and the player has to learn about them before the following islands
because its the beginning of the story dude… you arent MEANT to be super attached to any characters yet really and you are just adventuring together with them because you have a common goal, obviously in the future you will become more attached
because he wouldn’t have folded under pressure and it makes sense for there to be a potion of that type in a magic-based world?
You broke into a fortress and the bronze legion thinks you killed the general and hundreds of others… I don’t think they would bother interrogate you after that. Thats like if someone commits terrorism irl and then they get put on a lie detector test to see why they did it, like what?
again, its early in the story
For me being a solo dev and this game having the most intricate story for a MMORPG on roblox ever, I think the beginning story is EXTREMELY good for what it was meant to be and this entire post is just nitpicky bs because it doesn’t play or read like a AAA game or a story book.
As for most people not caring for the story, adding more dialog to the story wouldn’t change that lol, majority of roblox players are kids and are playing for the pvp, they would just skip through the additional dialog and scenes regardless.
I’ll flesh out the story a lot more when it is made into actual books, but for what it is in the game, its already pretty much perfect for a prologue to the overall war sea’s plot