Reinforced captains are okay, just the fortified I feel that are too OP rn
yea, and as I said, Itâs the ones with the âStrongâ title. Iâve encountered Average captains on Fortified ships and they pull off a decent fight, but if you either cheese or think tactically, you can kill em off easily
Fair enough, but some sort of heads up would be nice, otherwise you rush in, only to get your ass kicked by them
Carina you can just keep your distance from, unless you happen to be a berserker in which case yeah, I can see why sheâd be a bit difficult.
Clavus is literally just a Fromsoftware boss but with the mobility of a caffeinated fruit fly. If you have any points in weapons, I very strongly suggest you use a shield, and remember: KEEP THAT SUCKER IN YOUR SIGHTS AT ALL TIMES.
The game would be more interesting if we did away with builds and went back to the AA style of weapons/fs being usable by every player.
who let him cook
Sheesh that sounds awful
Killing bosses for you must be quite the challenge
I hope youâll triumph over these obstacles
Let me give you some advice
Leverage is a good weapon
In case you canât dodge in time
Survive the hit with the G key
Sometimes you might need to retreat
Until youâre healthier again
Expecting a drop after beating a boss is foolish
This is GOLD right here
you think thatâs bad? my idea was making magic size, speed, and agility not scale with armor level or player level, and instead just have preset amounts
Calvus is really not that hard once you get how his 1.5k damage pillar attack works. Literally just hit him while heâs casting and slam your finger on the block key. Thatâs all it takes to reduce it to 100 dmg at worst. The rest of his attacks are pretty easy to dodge, and his big âscrew youâ aether ball is easy to block and predictable enough that you can afford to flex a bit by outright parrying it.
The only moves that catch me off guard frequently are the fake-out explosion he sometimes does instead of the big orb and the melee thing, which you donât even need to worry about unless youâre a strength build.
No, your worst nemesis in this fight is the terrain destruction and the way it likes to rebuild while youâre in the floor.
Sadly you can beat Carina with minimum movement while forgetting blocking exists
bro this is amazing
even after all the good buffs it got/itâs getting?
wait
are you that Bella Graves guy�
Injuries should only happen when you take a ton of DMG at once. Even at that, the sole PURPOSE of injuries is horrible. What if Iâm sparring with a friend somewhere and suddenly I get an injury, whoops, now Iâve gotta wait 10 minutes to fight again.
How Iâd prefer injuries:
- disappear on death
- only appear when you take a lot of dmg at once
- only occur when you fight an enemy higher lvl than you
LOOOOOOOOOOOOOOOOOOOL skill issue scrub
Lord Elius has a 4 second opening. Use your brain and hit him with that.
4
SECONDS
And Carina? Bro, she practically tosses pillows at you with that measly DMG. Canât aim? Spam AOE attacks(shockwave for magic users)
Thatâs literally the current injury system. Problem is, it literally ONLY affects weapons. Magic and strength work just fine when youâre missing an arm.
⌠which really doesnât make sense, so honestly I think the entire system is kinda eh.
Their introduction explains
or what i would rather have is a gamemode for pvp. like come on literally every other roblox game has this shit lol.
Warlord is boring. I donât care what you say, it just gets boring after a while.