Arcane Odyssey Hot Takes?

That’s why I made a thermo warlock file

warlock on the other hand is hilarious and fun to play

your damage: good
your speed: good(depends on the fs and magic tho)
combo potential: good

it’s just fun, pretty much conjuror but more damage and slower/faster

Plasma thermo good

Weapon users should use their guns on their legs like Bayonetta if their arms get chopped off :sunglasses:

4 Likes

after some contemplation, I feel like the gameplay aspect of AO is kind of repetitive

-go to new place
-learn about lore
-meetup with older NPCS
-Do some sort of quests involving the story
-fight a boss
-more lore
-(optional) second big bad guy boss
-rinse and repreat

I feel like there probably has to be some way to shake up the formula of the game a little, maybe trying to lean more on the exploration side of the game?

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what? you get more than enough exploration out of just levelling up. especially when the level lock happends, the level lock exists kinda for that.

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oh yea that too

idk man the whole formula just feels so, rinse and repeatish there needs to be some kind of mixup.

Ash is the best magic in game.

Isn’t that kinda just the regular RPG storyline?
Like, the only things we’re missing are:

  1. A massive plot twist.
  2. More character development in each chapter.
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nvm lmao
image

Dry game. We didnt care about diving

mobility is too much. Needs to be toned down a lot

ISLANDS MADE TO FIT HOW THEY ARE IN CANON
TAKE 7-9 HOURS FINDING YOUR TARGET IN RAVENNA!
SPEND 7 IN GAME DAYS GOING FRON SAILORS TO MUNDERA!
AND BOATS AUTOMATICALLY START SINKING UPON TAKING DAMAGE!
Arcane Odyssey exploration update :tm:

wrong, it already takes 9 hours finding targets in ravenna

I dunno about you guys, but the fish rotting thing is so annoying. Sometimes I’d not play for like a week and I remember fish rots in real time, not in game play. So even if you weren’t playing for a day altogether the fish will still rot in that day.

The hottest take.

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I agree, fish should rot in maybe 3-4 hours spent in-game. It’s weird, because everything else is based on in-game time.

It should be in game time played not just general

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spirit weapons shouldn’t drain HP

like that completely defeats the purpose of vit builds being tanks

No: More HP more ability to use it since you don’t die immediately, but yeah kinda dumb

yeah but doesn’t that make you a glass cannon?

aren’t tanks supposed to enjoy soaking damage? not avoid it?